Discover best selling books by Graham Hancock from local library. Read book reviews and check book availability from public library with one click.
For more book recommendations, please check out New York Times® Best Sellers, Children's Book Recommendations or the complete list of Featured Book Lists and Award Winners
With over 5 million copies sold worldwide of Fingerprints of the Gods, its New York Times bestselling sequel Magicians of the Gods brings new evidence supporting Hancock's thesis that a global cataclysm wiped out a great global civilization.
On the heels of the very successful hardcover edition, Hancock returns with this paperback version including three new chapters brimming with recent reporting of fresh scientific advances (ranging from DNA to astrophysics) that substantially support his case.
Twenty years ago, Graham Hancock published Fingerprints of the Gods an astonishing, deeply controversial investigation of the mysteries of and the evidence for Earth's lost prehistoric civilization. Twenty years after this massive bestseller debuted, Hancock returns with its sequel, filled with completely new scientific and archaeological evidence.
Since 2007, a host of new proof has come to light supporting his theories through new archaeological discoveries. He travels to a wholly different set of ancient sites, including Gobekli Tepe, and brings entirely up to date and exciting material to the table for fans eagerly awaiting more evidence in favor of the prehistoric civilization. And, even more intriguing, he proposes an answer to the one question he could not answer in Fingerprints what caused this civilization to disappear. Magicians is poised perfectly for what his fans want to hear as well as for ushering in a new generation of readers.
Less than fifty thousand years ago mankind had no art, no religion, no sophisticated symbolism, no innovative thinking. Then, in a dramatic and electrifying change, described by scientists as "the greatest riddle in human history," all the skills and qualities that we value most highly in ourselves appeared already fully formed, as though bestowed on us by hidden powers.
In Supernatural Graham Hancock sets out to investigate this mysterious "before-and-after moment" and to discover the truth about the influences that gave birth to the modern human mind. His quest takes him on a detective journey from the stunningly beautiful painted caves of prehistoric France, Spain, and Italy to rock shelters in the mountains of South Africa, where he finds extraordinary Stone Age art. He uncovers clues that lead him to the depths of the Amazon rainforest to drink the powerful hallucinogen Ayahuasca with shamans, whose paintings contain images of "supernatural beings" identical to the animal-human hybrids depicted in prehistoric caves. Hallucinogens such as mescaline also produce visionary encounters with exactly the same beings. Scientists at the cutting edge of consciousness research have begun to consider the possibility that such hallucinations may be real perceptions of other "dimensions." Could the "supernaturals" first depicted in the painted caves be the ancient teachers of mankind? Could it be that human evolution is not just the "meaningless" process that Darwin identified, but something more purposive and intelligent that we have barely begun to understand?
This is the epic story of the clash of two empires, two armies and two gods of war. Five hundred desperate adventurers are about to pit themselves against the most brutal armies of the ancient Americas, armies hundreds of thousands strong.
Dark powers that work behind the scenes of history show their hand as the prophecy of the return of Quetzalcoatl is fulfilled with the arrival of Cortés. The Aztec ruler Moctezuma fights to maintain the demands of the war god Huitzilopochtli for human sacrifice. The Spanish Inquisition is planning an even greater blood-letting.
Yet, in the midst of the brutal and bloody battles, deep friendship and love survive through the massacres.
Tozi, a young girl, who has seen many deaths inflicted in many ingenious and horrible ways, uses her magical gifts to save those she loves.
Pepillo, a Spanish orphan who serves a sadistic Dominican friar, is taken under the wing of Cortés, and begins to learn what it takes to be a conquistador.
They are caught up in the headlong collision between two gods of war, along with Malinal, a beautiful sex slave, whose hatred of Moctezuma runs so deep she will sell out her own land and people to destroy him.
Praise for WAR GOD: Nights of the Witch
‘Five hundred years ago the old Mexican prophecy which announced the return of Quetzalcoatl came true. In an era dominated by human sacrifices and the decadence of a great culture, bearded men, white-faced, from beyond the sea, arrived to impose their law. In this fast-moving, highly recommended novel, Graham Hancock masterfully reconstructs the biggest clash of civilizations ever, revealing aspects that only a genius author could unveil.’
Javier Sierra, New York Times bestselling author of The Secret Supper and The Lost Angel
‘. . . part historical fact, part fantasy, the effect is as intense as the events themselves. It’s a fascinating read that will have you booking a flight to Mexico long before you finish the book.’
London Evening Standard
‘The book offers up a heady mix of action, politics, spirituality and the supernatural . . . Convincing fantasy elements and viscerally recreated details keep the narrative charging forward.’
‘Interweaving historical fact and vivid fiction, Graham Hancock’s War God is packed full of blood, guts, conflict, sacrifice and witchcraft in the last days of the Aztec empire. The story of the Spanish conquest of Mexico and the downfall of Moctezuma is the perfect (if very gory) distraction from modern life.’
‘It will have you hyperventilating within minutes . . . Meets all the “thriller” criteria with gusto.’
‘Graham Hancock has, once again, produced a book that entertains as well as educates . . . War God is a rich and deeply involving novel that grips you from the very first page. If you can handle the gruesome detail, then you will devour every page and the end will come too soon, leaving you desperate for book two . . .’
Sir Read-A-Lot Blog
Psychedelics: Medicinal? Vital in interspecies communication or communion with the sacred? Are you reaching enlightenment or damaging your brain?
In this anthology, edited by bestselling author Graham Hancock, 22 writers discuss psychedelics and their myriad connections to consciousness. Travel to South America, the American Southwest, outer space, inner space, and back in time to revisit Pahnke's The Good Friday experiment, and explore the effects of ayahuasca and LSD.
Illuminating the topic like never before: Mike Alivernia ▪ Russell Brand ▪ David Jay Brown ▪ Paul Devereux ▪ Rick Doblin ▪ Ede Frecska ▪ Alex Grey ▪ Nassim Haramein ▪ Martina Hoffmann ▪ Don Lattin ▪ Luis Eduardo Luna ▪ Dennis McKenna ▪ Thad McKraken ▪ Rak Razam ▪ Gabriel Roberts ▪ Thomas B. Roberts ▪ Gregory Sams ▪ Robert Schoch ▪ Mark Seelig ▪ Rick Strassman ▪ Robert Tindall
The Master Game is a roller-coaster intellectual journey through the back streets and rat runs of history to uncover the traces in architecture and monuments of a secret religion that has shaped the world.
Pivotal historical events and processes, not least the Renaissance, the birth of scientific rationalism, and the French and American revolutions, are radically re-evaluated in the light of new investigative evidence presented in The Master Game. Even the belief that the United States has a "global mission," so obvious today, may ultimately prove to be less the result of a short-term reaction to terrorism than the inevitable working out of a covert plan originally set in motion almost two thousand years ago.
The Master Game refers to a scheme or "game" played on the world stage to bring about a world order governed by a lofty goal which, today, we term the "Masonic Ideal." The Master Game traces the origins of this game of symbols and words and talismans from ancient Egypt all the way to modern times, and places it squarely on the elitist Scottish Rite Freemasonry, headquartered in Washington, DC, and ruled by a secretive and powerful brotherhood of men who have attained the thirty-third degree. The Master Game exposes this world order's true purpose and, more importantly, shows how it has affected the United States of America and badly backfired on 9/11.
The book is adapted and expanded from the authors' earlier, out-of-print book Talisman.