Best Selling Books in Teens - Science & Technology

Discover best selling books in teens - science & technology from local library. Read book reviews and check book availability from public library with one click.

For more book recommendations, please check out New York Times® Best Sellers, Children's Book Recommendations or the complete list of Featured Book Lists and Award Winners

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release date: Oct 04, 2016
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The Way Things Work Now
A New York Times Bestseller

Explainer-in-Chief David Macaulay updates the worldwide bestseller The New Way Things Work to capture the latest developments in the technology that most impacts our lives. Famously packed with information on the inner workings of everything from windmills to Wi-Fi, this extraordinary and humorous book both guides readers through the fundamental principles of machines, and shows how the developments of the past are building the world of tomorrow. This sweepingly revised edition embraces all of the latest developments, from touchscreens to 3D printer. Each scientific principle is brilliantly explained--with the help of a charming, if rather slow-witted, woolly mammoth.
 
An illustrated survey of significant inventions closes the book, along with a glossary of technical terms, and an index. What possible link could there be between zippers and plows, dentist drills and windmills? Parking meters and meat grinders, jumbo jets and jackhammers, remote control and rockets, electric guitars and egg beaters? Macaulay explains them all.
 
release date: Aug 29, 2017
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The Freddy Files (Five Nights At Freddy's)
In the first official guidebook to Five Night at Freddy's, fans and gamers alike can immerse themselves in the series' mythology, gameplay, and secrets as we unwind the twisted mysteries hidden at the heart of Freddy Fazbear's Pizza. Delving into each game, players can map the animatronics' paths, learn how timed elements of the games work, and discover how to trigger unique events.

Special sections throughout highlight Freddy's fans' most talked-about theories, from The Bite of '87 vs. The Bite of '83 to the identity of Purple Guy to the recurring hallucinations of "it's me." All the evidence, along with every detail of the games and novels, is laid out for fans to explore in this one-of-a-kind guide to the warped world of Five Nights at Freddy's.
release date: Jun 09, 2016
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Programming Arduino: Getting Started with Sketches, Second Edition (Tab)

Program Arduino with ease!

This thoroughly updated guide shows, step-by-step, how to quickly program all Arduino models. Programming Arduino: Getting Started with Sketches, Second Edition, features easy-to-follow explanations, fun examples, and downloadable sample programs. Discover how to write basic sketches, use Arduino’s modified C language, store data, and interface with the Web. You will also get hands-on coverage of C++, library writing, and programming Arduino for the Internet of Things. No prior programming experience is required! 

• Understand Arduino hardware fundamentals
• Set up the software, power up your Arduino, and start uploading sketches
• Learn C language basics
• Add functions, arrays, and strings to your sketches
• Program Arduino’s digital and analog inputs and outputs
• Use functions from the standard Arduino library
• Write sketches that can store data
• Interface with displays, including OLEDs and LCDs
• Connect to the Internet and configure Arduino as a Web server
• Develop interesting programs for the Internet of Things
• Write your own Arduino libraries and use object-oriented programming methods

release date: Nov 01, 2015
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Python Crash Course: A Hands-On, Project-Based Introduction to Programming
Python Crash Course is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time.

In the first half of the book, you’ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You’ll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you’ll put your new knowledge into practice with three substantial projects: a Space Invaders–inspired arcade game, data visualizations with Python’s super-handy libraries, and a simple web app you can deploy online.

As you work through Python Crash Course you’ll learn how to:
–Use powerful Python libraries and tools, including matplotlib, NumPy, and Pygal
–Make 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progresses
–Work with data to generate interactive visualizations
–Create and customize Web apps and deploy them safely online
–Deal with mistakes and errors so you can solve your own programming problems


If you’ve been thinking seriously about digging into programming, Python Crash Course will get you up to speed and have you writing real programs fast. Why wait any longer? Start your engines and code!

Uses Python 2 and 3
by: DK
release date: Sep 01, 2015
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Space!

From the publishers of the award-winning Knowledge Encyclopedia comes Space!

Truly encyclopedic in scope and fully up-to-date covering the stars and planets, space exploration, and the night sky, Space! is packed with amazing facts and NASA images revealing the wonders of the cosmos — from black holes to the big bang to the planets. Using computer-generated 3D models to explore and open up the most amazing objects in the universe, showing each object in incredible detail, Space! is bursting with facts, infographics, and data boxes. Every topic is covered in depth and detail while remaining easy to understand at a glance.

With fresh content, up-to-date images, and crystal-clear, hi-tech design, Space! is a bold new approach to family reference.

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release date: Jan 05, 2016
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The Boy Who Harnessed the Wind, Young Reader's Edition
The New York Times bestselling memoir of the heroic young inventor who brought electricity to his Malawian village adapted for young readers. Now available in paperback!

When a terrible drought struck William Kamkwamba's tiny village in Malawi, his family lost all of the season's crops, leaving them with nothing to eat and nothing to sell. William began to explore science books in his village library, looking for a solution. There, he came up with the idea that would change his family's life forever: he could build a windmill. Made out of scrap metal and old bicycle parts, William's windmill brought electricity to his home and helped his family pump the water they needed to farm the land.

Retold for a younger audience, this exciting memoir shows how, even in a desperate situation, one boy's brilliant idea can light up the world. Complete with photographs, illustrations, and an epilogue that will bring readers up to date on William's story, this is the perfect edition to read and share with the whole family.
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release date: Jun 05, 2015
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Human Body (Discovery Kids)
Discover the secrets of the human body. Using stunning illustrations and cutaway diagrams, Human Body takes you on a fascinating visual journey of this most complex of machines, showcasing the brilliance of the human anatomy along the way. Satisfy the curiosity of the most inquisitive minds and discover the secrets of the body with this concise reference book for all the family. Explore the human body in minute detail, from microscopic cells to the large intestine. Features key information on the vital organs and their functions. Learn all about the skeleton and examine joints and muscles in detail. Discover the mechanics behind our five senses.
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release date: Jul 12, 2017
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20 Makey Makey Projects for the Evil Genius

20 fun and inventive Makey Makey projects for Makers from beginner to expert

This hands-on guide is filled with DIY projects that show readers, step-by-step, how to start creating and making cool inventions with the Makey Makey invention kit. Each project features easy-to-follow, fully-illustrated instructions and detailed photographs of the finished gadget. Readers will see how to apply these skills and start building their own Makey Makey projects.

20 Makey Makey Projects for the Evil Genius starts off with very approachable introductory projects, making it a great starting point for beginners. It then builds to more challenging projects, allowing more experienced users to go further by incorporating technologies like Raspberry Pi, Processing and Scratch programming, 3D Printing, and creating wearable electronics with Makey Makey. Projects are divided into four categories: “Fun and Games,” Interactive,” Hacks and Pranks,” and “Makey Makey Go.”

• No prior programming or technical experience is required
• Basic enough for beginners, but challenging enough for advanced makers
• Written by two educators who believe in fostering creative innovation for all

release date: May 05, 2010
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The Book of Potentially Catastrophic Science: 50 Experiments for Daring Young Scientists (Irresponsible Science)
It’s never been more important to engage a child's scientific curiosity, and Sean Connolly knows just how to do it―with lively, hands-on, seemingly "dangerous" experiments that pop, ooze, crash, and teach! Now, the author of The Book of Totally Irresponsible Science, takes it one step further: He leads kids through the history of science, and then creates amazing yet simple experiments that demonstrate key scientific principles.

Tame fire just like a Neanderthal with the Fahrenheit 451 experiment. Round up all your friends and track the spread of "disease" using body glitter with an experiment inspired by Edward Jenner, the vaccination pioneer who's credited with saving more lives than any other person in history. Rediscover the wheel and axle with the ancient Sumerians, and perform an astounding experiment demonstrating the theory of angular momentum. Build a simple telescope―just like Galileo's―and find the four moons he discovered orbiting Jupiter (an act that helped land him in prison). Take a less potentially catastrophic approach to electricity than Ben Franklin did with the Lightning Mouth experiment. Re-create the Hadron Collider in a microwave with marshmallows, calculator, and a ruler―it won't jeopardize Earth with a simulated Big Bang, but will demonstrate the speed of light. And it's tasty!

By letting kids stand on the shoulders of Aristotle, Newton, Einstein, the Wright brothers, Marie Curie, Darwin, Watson and Crick, and more, The Book of Potentially Catastrophic Science is an uncommonly engaging guide to science, and the great stories of the men and women behind the science.


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release date: May 26, 2006
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American Medical Association Boy's Guide to Becoming a Teen
Becoming a teen is an important milestone in every boy’s life. It’s even more important to get answers and advice to the most common health issues boys face from a trusted source. The American Medical Association Boy’s Guide to Becoming a Teen is filled with invaluable advice to get you ready for the changes you will experience during puberty. Learn about these important topics and more:
  • Puberty and what kinds of physical and emotional changes you can expect—from your developing body to your feelings about girls
  • The importance of eating the right foods and taking care of your body
  • Pimples, acne, and how to properly care for your skin
  • Your reproductive system—inside and out
  • Thinking about relationships and dealing with new feelings
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