Best Selling Paperback Books by Jonathan S Harbour

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Video Game Programming for Kids

release date: Nov 05, 2014
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Video Game Programming for Kids
Requiring no prior programming experience, this book teaches kids introductory programming techniques with language that they can understand, and uses QB64, a simple version of BASIC.

Beginning Java SE 6 Game Programming

release date: Jan 01, 2011
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Beginning Java SE 6 Game Programming
Previous ed.: Boston, Mass.: Thomson Course Technology, 2008.

Sams Teach Yourself Android Game Programming in 24 Hours

release date: Nov 15, 2012
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Sams Teach Yourself Android Game Programming in 24 Hours
In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to… Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written

Visual C# Game Programming for Teens

release date: Jan 01, 2011
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Visual C# Game Programming for Teens
Provides instructions for creating a fully functioning role-playing computer game using C#, including tips on scripting, game editing, creating sprites, and editing elements in the game.

Beginner's Guide to DarkBASIC Game Programming

release date: Jan 01, 2003
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Beginner's Guide to DarkBASIC Game Programming
You're interested in programming games, but you don't know where to begin. Beginner's Guide to DarkBASIC Game Programming is here to help. You'll be programming games in no time— and with DarkBASIC, you'll be amazed at how little code you have to write! DarkBASIC features more than a thousand commands geared toward game development, giving you a powerful tool as you put your newfound skills into practice. You'll get coverage of both DarkBASIC and DarkBASIC Professional, as well as the complete DarkBASIC Language Reference on CD. This completely self- contained book is designed to give you all of the skills you need to begin an amazing journey into the world of game development.

Game Programming All in One

release date: Jan 01, 2007
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Game Programming All in One
Game Programming All in One, Third Edition gives aspiring game programmers the skills that are needed to create professional-quality games. If you have a working knowledge of C or C++ and are ready to expand your skills into the field of game programming, then get ready to begin your journey with this latest edition! You won't cover the topic of programming in general, but rather the specifics of programming for games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system. Both Windows© and Linux© screenshots are displayed throughout. Using the techniques taught within this book and the tools included on the CD-ROM, you'll be able to write standard Windows and DirectX© programs without the cost of an expensive compiler.

Beginning Game Programming

release date: May 21, 2014
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Beginning Game Programming
Introduces game programming for Windows using Visual Studio 2013 and DirectX.

Multi-threaded Game Engine Design

release date: Jan 01, 2010
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Microsoft Visual Basic Game Programming for Teens

release date: Jan 01, 2007
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Microsoft Visual Basic Game Programming for Teens
A comprehensive guide to Visual Basic Game programming for beginners, this volume covers each essential step for creating a complete role-playing game, including a character creation screen and a combat system.

Visual Basic Game Programming for Teens

release date: Dec 19, 2014
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Visual Basic Game Programming for Teens
If you want to learn how to program games using Visual Basic, VISUAL BASIC GAME PROGRAMMING FOR TEENS is your best first step. Written by teacher, author, and game programmer Jonathan S. Harbour, this book will introduce you to fundamental game-programming concepts and show you how to make your own role-playing game (RPG) using the latest version of Microsoft Visual Basic. As you proceed step-by-step through the book, you will build a game from scratch and explore chapters devoted to game design, artwork, level editing, world building, and more. You will create a new editor just for this project and use it to customize your own RPG adventure. Get started programming games today with VISUAL BASIC GAME PROGRAMMING FOR TEENS.
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