New Release Books by Kylie Peppler

Kylie Peppler is the author of Script Changers (2014), Soft Circuits (2014), Gaming the System (2014), Short Circuits (2014), Programming by Choice (2008) and , BeeSim (2010).

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6 results found

Script Changers

release date: Oct 17, 2014
Script Changers
Helping students create interactive and animated stories about positive change in their communities. Script Changers shows the ways that stories offer a lens for seeing the world as a series of systems. It provides opportunities for students to create interactive and animated stories about creating positive change in their communities. These projects utilize the Scratch visual programming environment.

Soft Circuits

release date: Oct 17, 2014
Soft Circuits
Introducing students to the world of wearable technology. Soft Circuits introduces students to the world of wearable technology. Using Modkit, an accessible DIY electronics toolkit, students learn to create e-textile cuffs, “electrici-tee” shirts, and solar-powered backpacks. Students also learn the importance of one component to the whole—how, for example, changing the structure of LED connections immediately affects the number of LEDs that light up.

Gaming the System

release date: Oct 17, 2014
Gaming the System
Understanding games as systems, with complex interactions of game elements and rules. Gaming the System demonstrates the nature of games as systems, how game designers need to think in terms of complex interactions of game elements and rules, and how to identify systems concepts in the design process. The activities use Gamestar Mechanic, an online game design environment with a systems thinking focus.

Short Circuits

release date: Oct 10, 2014
Short Circuits
Tools and methods for creating electronic puppets.

Programming by Choice

release date: Jan 01, 2008
Programming by Choice
This paper describes Scratch, a visual, block-based programming language designed to facilitate media manipulation for novice programmers. We report on the Scratch programming experiences of urban youth ages 8-18 at a Computer Clubhouse--an after school center--over an 18-month period. Our analyses of 536 Scratch projects collected during this time documents the learning of key programming concepts even in the absence of instructional interventions or experienced mentors. We discuss the motivations of urban youth who choose to program in Scratch rather than using one of the many other software packages available to them and the implications for introducing programming at after school settings in under served communities.

BeeSim

release date: Jan 01, 2010
BeeSim
New technologies have enabled students to become active participants in computational simulations of dynamic and complex systems (called Participatory Simulations), providing a "first-person"perspective on complex systems. However, most existing Participatory Simulations have targeted older children, teens, and adults assuming that such concepts are too challenging for younger age groups. This paper, by contrast, presents a design for a Participatory Simulation, called BeeSim, which makes use of wearable computers and targets young children (7-8 years old) to model the behaviors of honeybee nectar collection. In our preliminary user studies, we found that BeeSim contributed to systems understanding and more easily managed group dynamics. (Contains 3 figures.).
6 results found


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