Book Lists

New Releases by Kathy Ceceri

Kathy Ceceri is the author of Make: Paper Inventions (2025), Bots! Robotics Engineering (2019), Fabric and Fiber Inventions (2017), Musical Inventions (2017), Making Simple Robots (2015).

13 results found

Make: Paper Inventions

release date: Sep 17, 2025
Make: Paper Inventions
Paper is incredible stuff. It''s easy to cut, but amazingly strong. It''s disposable, but can last for centuries. It can stand as stiff as a board, pop up like a spring, or float like a leaf. And its invention changed the world forever. Perfect for kids, parents, and educators, Make: Paper Inventions is a project-based book with full-color illustrations, step-by-step instructions, supply lists, and templates that enable you to follow along with the book or devise something entirely new. Each chapter features new projects that will challenge and intrigue, from beginners to experienced makers. Learn the history of papermaking and how to use simple STEAM principles to make fun and creative paper inventions of your very own!

Bots! Robotics Engineering

release date: Jan 01, 2019

Fabric and Fiber Inventions

release date: Oct 18, 2017
Fabric and Fiber Inventions
In this book you''ll create your own fabric inventions as you learn to make wearables, playthings, and decorative items using textile arts--both old and new. Easy projects using will get you started knitting, adding color to your wardrobe with silkscreen and batik, and transforming old clothing into useful items. Then you''ll find out how soft circuits can give your creations personality with light, sound, and motion. Fabric and Fiber Inventions will show you how to turn everyday materials into unique designs everybody will love.

Musical Inventions

release date: Apr 27, 2017
Musical Inventions
People have been playing music on homemade instruments for thousands of years. But creating new instruments is much more than an art form. When you want to make a note sound higher or lower, you have to change the sound waves coming out of the instrument. That''s science! When you explore the way different materials produce different sounds, that''s engineering. When you speed up or slow down a song, you''re counting beats -- using math. And technology makes electronic instruments and devices to record and play back music possible.

Making Simple Robots

release date: Feb 19, 2015
Making Simple Robots
Making Simple Robots is based on one idea: Anybody can build a robot! That includes kids, school teachers, parents, and non-engineers. If you can knit, sew, or fold a flat piece of paper into a box, you can build a no-tech robotic part. If you can use a hot glue gun, you can learn to solder basic electronics into a low-tech robot that reacts to its environment. And if you can figure out how to use the apps on your smart phone, you can learn enough programming to communicate with a simple robot. Written in language that non-engineers can understand, Making Simple Robots helps beginners move beyond basic craft skills and materials to the latest products and tools being used by artists and inventors. Find out how to animate folded paper origami, design a versatile robot wheel-leg for 3D printing, or program a rag doll to blink its cyborg eye. Each project includes step-by-step directions as well as clear diagrams and photographs. And every chapter offers suggestions for modifying and expanding the projects, so that you can return to the projects again and again as your skill set grows.

Paper Inventions

release date: Jan 01, 2015
Paper Inventions
Learn to create different paper projects and learn how to create your on paper inventions.

Micronations

release date: Jan 01, 2014

The Silk Road

release date: Jan 01, 2011
The Silk Road
From Roman times until the Age of Exploration, the Silk Road carried goods and ideas across Central Asia between two major centers of civilization, the Mediterranean Sea and China. In The Silk Road: Explore the World’s Most Famous Trade Route, readers ages 9–12 will learn about the history, geography, culture, and people of the Silk Road region. Marco Polo was just one of many who set out on the Silk Road in search of wealth, power, or knowledge. These adventurers braved vast deserts, towering mountain peaks, warring tribes, and marauding bandits. Silk garments, wool rugs, and fine glass were the prizes for those who survived the trip. Activities using everyday materials bring the Silk Road to life. Young readers will see how ideas in math, science, religion, and art were spread by travelers along with the treasures they found. The Silk Road takes readers on an exciting, interactive adventure to a faraway place and celebrates its important role in human history and development. .

World Myths and Legends

release date: Mar 01, 2010
World Myths and Legends
All societies have their own myths and legends, but they''re much more than just stories. Myths and legends tell us about a people’s history, science, and cultural values—the things they knew, the things they believed, and the things they felt were important. World Myths and Legends retells tales from the Middle East, Europe, Africa, Asia, Australia, and the Americas. From the Greek myths to ancient epics like Gilgamesh and the trickster tales of Anansi the Spider, it helps readers think about why the same themes, characters, and events may show up in different parts of the globe. Along the way kids will also find lots of fun and interesting projects that let them experience the stories first-hand. World Myths and Legends unveils wonders of the ancient world as it takes readers on a fascinating adventure of mystery and imagination.

Around The World Crafts

release date: Aug 19, 2008
Around The World Crafts
"These projects first appeared in Home Education Magazine in a different format"--Copyright page.

Robotics: DISCOVER THE SCIENCE AND TECHNOLOGY OF THE FUTURE with 20 PROJECTS (Build It Yourself)

Robotics: DISCOVER THE SCIENCE AND TECHNOLOGY OF THE FUTURE with 20 PROJECTS (Build It Yourself)
Once, robots were only found in science fiction books and movies. Today, robots are everywhere! They assemble massive cars and tiny computer chips. They help doctors do delicate surgery. They vacuum our houses and mow our lawns. Robot toys play with us, follow our commands, and respond to our moods. We even send robots to explore the depths of the ocean and the expanse of space. In Robotics, children ages 9 and up learn how robots affect both the future and the present. Hands-on activities make learning both fun and lasting.

Edible Inventions: Cooking Hacks and Yummy Recipes You Can Build, Mix, Bake, and Grow

Edible Inventions: Cooking Hacks and Yummy Recipes You Can Build, Mix, Bake, and Grow
Believe it or not, there's a lot of inventing going on in the kitchen. Unless you only eat fruits and veggies right off the plant, you are using tools and techniques invented by humans to make food more tasty and easier to digest. When you cook food, you start to break it down into a form your body can absorb. When you add chemicals to make it thicker, gooey-er, or puffy-er, you turn a bunch of boring ingredients into a mouth-watering snack. Edible Inventions: Cooking Hacks and Yummy Recipes You Can Build, Mix, Bake, and Grow will show you some unusual ways to create a meal, and help you invent some of your own. Projects include: 3D printing with food Chemical cuisine and molecular gastronomy Prepared foods like jellies and pickles at home Growing your own ingredients Cooking off the grid

Video Games: Design and Code Your Own Adventure (Build It Yourself)

Video Games: Design and Code Your Own Adventure (Build It Yourself)
What does the 13,000-year-old mancala game have in common with today's Minecraft ? They both require logic, critical thinking skills, and creativity! In Video Games: Design and Code Your Own Adventure, readers discover that the video games they play today have their roots in the games kids played in the deserts of Ancient Egypt, and they'll learn how to design their own games from the initial idea to the final blips on the screen. Video games are everywhere, from iPods and tablets to video consoles and the latest virtual reality headset. By diving into this familiar, engaging topic, kids will get the chance to explore the neuroscience behind the attraction of video games: what makes them fun, what makes them hard to put down. They'll even tackle the age-old question--are video games good for us or bad for us? Readers will deconstruct video games to learn why the characters behave the way they do and how real-world physics compares to game physics. As kids design their own games, they'll develop skills in storytelling, technical writing, communications, graphic design, computer programming, and teamwork. They'll have so much fun they won't realize they're learning about geometry, statistics, probability, physics, logic, psychology, and neuroscience. Activities in Video Games include creating text-based adventure quests, designing board games, and programming using free, kid-friendly software such as MIT's Scratch. For kids who just can't get enough of video games, here's a chance to visit behind the scenes at a game company to explore the entire design process, from idea to market. Video Games meets Common Core State Standards for reading nonfiction and math. Guided Reading Levels and Lexile measurements indicate grade level and text complexity.
13 results found


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