Book Lists

New Releases by Kenneth Hite

Kenneth Hite is the author of How to Write Even Better Adventures (2025), The King in Yellow - Annotated Edition (2023), Tour de Lovecraft - the Tales (2022), Tour de Lovecraft - the Destinations (2022), Vampire RPG Second Inquisition SI (2021).

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How to Write Even Better Adventures

release date: Nov 25, 2025
How to Write Even Better Adventures
This new gamemaster's guide is great for TTRPG writers, but it's also great for aspiring fiction writers as well. There's so many essays from famous designers in the TTRPG space that can help level up your games! A sequel to one of our all-time best sellers! Level up your adventure writing skills with advice from famous designers. Includes essays by Ed Greenwood, Luke Gygax, Mike Mearls, Steve Jackson, Robin D. Laws, Kenneth Hite, Kelsey Dionne, Harley Stroh, Jean Rabe, Matt Forbeck, Phil Reed, Steven Winter, Michael Curtis, Chris Doyle, Brendan LaSalle, Sean K. Reynolds, Jerry Grayson, and others.

The King in Yellow - Annotated Edition

release date: Oct 01, 2023

Tour de Lovecraft - the Tales

release date: Mar 21, 2022

Tour de Lovecraft - the Destinations

release date: Mar 21, 2022

Vampire RPG Second Inquisition SI

release date: Oct 01, 2021

The Fall of Delta Green

release date: Sep 01, 2018
The Fall of Delta Green
It is the 1960s. The stars are coming right.

Bookhounds of London

release date: Sep 01, 2018
Bookhounds of London
An Ennie- and Golden Geek-award-winning supplement for Trail of Cthulhu.These cycles of experience, of course, all stem from that worm-riddled book. I remember when I found it in a dimly lighted place near the black, oily river where the mists always swirl. The Book. Forbidden Tomes. Bookhounds of London is a brand new campaign setting for Trail of Cthulhu, packed with period detail, where the Investigators seek out books about horror and strangeness and become, seemingly inevitably, drawn into the horror themselves. It provides in-depth material on London in the 1930s, carefully slanted towards Mythos investigators.An Ancient City. Bookhounds London is a city of cinemas, electric lights, global power and the height of fashion. Its about the horrors the cancers that lurk in the capital, in the very beating heart of human civilization. A Templar altar might well crouch, mostly forgotten, in the dreary Hackney Marshes, but altars to false gods tower over the metaphorical swamps of Fleet Street and Whitehall. And as for lost, prehuman ruins whos to say what lies under London, if you dig deep enough? Terrible Choices.The PCs arent stalwart G-men or tweedy scholars exploring forbidden frontiers. Instead, they acquire maps (and maybe guidebooks) to those forbidden frontiers from fusty libraries and prestigious auction houses. They are Book-Hounds, looking for profit in mouldy vellum and leather bindings, balancing their own books by finding first editions for Satanists and would-be sorcerers. They may not quite know what they traffic in, or they may know rather better than their clientele, but needs must when the bills come in. This volume includes:32 authentic full-colour maps with unique new street index of London in the 1930s, and plans of major buildings. A Mythos take on London in the 1930s, packed with contacts, locations and rumours. New abilities such as Document Analysis, Auction and Forgery, as well as new oc

The Thrill of Dracula

release date: Sep 01, 2018
The Thrill of Dracula
Kenneth Hite takes apart Dracula the novel, the movies, the myth, even the history into his component pieces: characters, tropes, symbols, story beats, effects. With those pieces, Ken shows you how to build new yet mythic stories about the King of the Vampires or about your own creatures of the night, tuned for thriller adventure, cosmic horror, or even intense personal drama. This standalone book suitable for all fans of games, storytelling, and Dracula will be delivered in PDF, Kindle, and ePub formats.

The Edom Files

release date: Sep 01, 2018
The Edom Files
Eight desperate missions against the Un-Dead!

Double Tap

release date: Sep 01, 2018
Double Tap
With all the Conspiracies, the intrigue, the danger, its hard to know what exactly is and isnt on your side. When every shadow from the back alleys of Bucharest to the back benches of the parliament could hide an inhuman enemy, its hard to tell what solid ground you can stand on. What can you depend on? Can you make a difference? Trust no one and nothing except the silver bullets in your Glock. To make a difference, aim true.

Gurps WWII

release date: Aug 16, 2018
Gurps WWII
Everyone's heard the stories of World War II - now take a look at the stories your teachers couldn't tell you in high school. Nazi mystic archmages, SS super-"human" troops, secret antarctic bases, "foo fighters" - and that's just what the Axis was up to! Now your characters can fight the occult Nazi menace as well. Race for the Ark of the Covenant, steal Nazi tomes, and fight the Werewolves in this unique supplement to the GURPS WWII system.

Gurps Infinite Worlds

release date: Feb 16, 2017
Gurps Infinite Worlds
Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.

The Cthulhu Wars

release date: May 19, 2016
The Cthulhu Wars
From the Patriots' raid on the necromancer Joseph Curwen to the Special Forces' assault on Leng in 2007, this unique document reveals the secret and terrible struggle between the United States and the supernatural forces of Cthulhu. In this war, immortal cultists worship other-dimensional entities and plot to raise an army of the dead. Incomprehensible undersea intelligences infiltrate and colonize American seaports, and alien races lurk beneath the ice of Antarctica and high in the mountains of Afghanistan. It is only through constant vigilance and violence that the earth has survived. Also included are threat reports describing the indescribable – humanity's deadliest foes serving Cthulhu and the other Great Old Ones. Strange times are upon us, the world is changing, and even death may die – but, until then, the war continues. This product is not associated with the Cthulhu Wars tabletop game by Petersen Games, LLC; PetersenGames.com

The Nazi Occult

release date: Jun 20, 2013
The Nazi Occult
A fun, pseudo-factual examination of the Nazi experiments with black magic, mystical artefacts, mythical creatures, and other aspects of the dark occult.

Weird Tales #354 (Special Edgar Allan Poe Issue)

release date: Jul 26, 2012
Weird Tales #354 (Special Edgar Allan Poe Issue)
Weird Tales #359 is a special celebration of all things Poe, with a special features dedicated to Poe's influence on modern writers, fiction and poetry inspired by Poe, plus an interview with Joe Schreiber, the usual features, and much general weirdness. Another great issue!

The Day After Ragnarok

release date: Mar 01, 2011

Wild Talents (Second Edition)

release date: Apr 20, 2010
Wild Talents (Second Edition)
"Wild Talents" is a complete superhero roleplaying game built for fast, thrilling action. The "Wild Talents" game system-the "One-Roll Engine" made famous by such games as "Reign," "Godlike" and "Monsters and Other Childish Things"-is fast-paced yet detailed, with an emphasis on the dangers of heroism and the importance of willpower and motivations. The rules for creating superpowers from scratch offer tremendous flexibility, with enough simplicity to make it easy to play and enough depth to suit any gamer, and make the game eminently easy to customize. "Wild Talents" includes an in-depth alternate version of modern history, which builds on the acclaimed setting of the World War II game "Godlike" and extends it to the present day and to Talent-influenced events that reach into the depths of government secrecy and beyond the stars. Kenneth Hite's analysis of superhero campaign worlds guides you through the construction of wholly unique superhero settings, worlds whose history fits perfectly your vision for your setting and style of play. "Wild Talents (Second Edition)" is a full-color hardcover book which includes: Complete rules for creating characters, creating new powers, and running the game. Guidelines for building alternate superheroic histories that fit your characters and style of play. An extensive history of a "World Gone Mad," from the first appearance of Talents in World War II to the present day, more and more warped by human beings who have superhuman powers.

Sherlock Holmes 101 a 101 Book

release date: Jan 01, 2010

Where the Deep Ones Are

release date: Sep 01, 2009
Where the Deep Ones Are
"After greedily yelling for more fish, young Bobby is sent to his bedroom without any supper at all. But Bobby escapes when the Manuxet River runs right through his room, carrying an old boat that takes him to a magical town full of fish and slimier things"--Cover.

The Complete Idiot's Guide to U.S. History, Graphic Illustrated

release date: Jul 07, 2009
The Complete Idiot's Guide to U.S. History, Graphic Illustrated
History comes alive! Presented in a high-impact, graphic novel format, The Complete Idiot's Guide® to U.S. History, Graphic Illustrated is a visually exciting and easy–to–understand alternative to boring textbooks. Innovative design and lively illustrations transport readers back in time to witness these events and more: • The changing lives of the Native Americans • The abolishment of slavery • The achievement of suffrage • The scandals, wars, and assassinations of the twentieth century • America's famous and infamous historical figures

The Antarctic Express

release date: Jan 01, 2009
The Antarctic Express
Retelling of "At the Mountains of Madness" by H. P. Lovecraft.

Gurps Allstar Jam 2004

release date: Jan 01, 2004

Star Trek Roleplaying Game Starfleet Operations Manual

release date: Feb 01, 2003
Star Trek Roleplaying Game Starfleet Operations Manual
Over fifty new professional abilities for starship officer characters, 10 new advancement packages, and three new development packages, including the phaser contol officer. - Back cover.

Suppressed Transmission 2

release date: Mar 01, 2002
Suppressed Transmission 2
Authored by Minnesota author, Kenneth Hite.

Star Trek Roleplaying Game Narrator's Guide

release date: Jan 01, 2002

All Our Yesterdays

release date: Feb 01, 2000
All Our Yesterdays
From the ancient humanoids of four billion B.C. to the Kelvan Invasion of the 123rd century, all time stands open for you. All Our Yesterdays is the complete guide to time travel in the world of Star Trek roleplaying. It covers everything from instrumentalities like the Guardian of Forever and the atavachron to techniques such as the slingshot effect and Borg temporal vortices to the rifts in spacetime which snare unwary travelers. Overlays and organizational details make members of the Department of Temporal Investigations, the 29th century Federation Timefleet, and other transtemporal characters ready to play.

GURPS Alternate Earths 2

release date: Oct 01, 1999
GURPS Alternate Earths 2
Guidebook to creating and playing in one of six parallel Earths. Includes maps, histories, character types and everything you need for an alternate Earth campaign.

GURPS Y2K

release date: Oct 01, 1999
GURPS Y2K
-- A detailed look at the 'survivalist" and "after the holocaust" adventure genres. -- The world didn't end on January 1, 2000. Therefore, this book is good for gaming, rather than just for starting fires. -- Written by ten top GURPS authors, and edited by GURPS line editor Sean Punch.
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