Book Lists

New Releases by Lisa Witherspoon

Lisa Witherspoon is the author of The Mother of All Meltdowns (2013), Twist It Up (2011), Noah's Mark (2011) and Six Fifth Grade Students Experiences Participating in Active Gaming During Physical Education Classes (2009).

4 results found

The Mother of All Meltdowns

release date: Sep 01, 2013
The Mother of All Meltdowns
"Featuring some of today''s hottest bloggers!"--Cover.

Twist It Up

release date: Oct 21, 2011
Twist It Up
Delicious twists on comfort-food favorites from an eleven-year-old chef who has survived cancer and followed his culinary dreams. Inspiration resides in the kitchen for eleven-year-old Jack Witherspoon. And for good reason. When Jack was going through an incredibly tough challenge, battling leukemia for the second time, he sought solace in the Food Network and decided his dream was to become a chef. Before long, Jack was creating his own recipes, cooking for cancer fundraisers, and even coining his own culinary catchphrase ("Twist it up!") to characterize his individual spin on comfort food favorites like French toast, pesto pizza, shepherd''s pie, meat loaf, cupcakes, and more. Clear, step-by-step instructions and sumptuous photographs will encourage cooks of all ages to whip up delicious recipes and make mouthwatering memories in the kitchen.

Noah's Mark

release date: Sep 26, 2011
Noah's Mark
A children''s book fostering self-acceptance and promoting confidence, for children with congenital melanocytic nevus and other conditions.

Six Fifth Grade Students Experiences Participating in Active Gaming During Physical Education Classes

release date: Jan 01, 2009
Six Fifth Grade Students Experiences Participating in Active Gaming During Physical Education Classes
ABSTRACT: As technology and sedentary lifestyles have become an integral part of children''s lives, so too has the prevalence of childhood obesity. Although video games are often associated with influencing sedentary behaviors, active gaming is a new genre that requires children to become physically active while playing the games. In this inquiry I explored six fifth grade students'' experiences participating in active gaming in physical education classes for 30 minutes, twice weekly, during an eight week (16 sessions) study. I used qualitative methods including interviews, journal entries, and observational field notes. Analysis of data revealed students have a "Persistence to Game" (P2G) when participating in active gaming during physical education. When students experience P2G I considered them to be at "play" demonstrating play-like attributes. Persistence to game includes eight elements. Although not all elements need to be present at the same time, when these elements interact, students experience flow. The discoveries of this study suggest active gaming can be an appropriate tool used in 21st century physical education classes that appeals and is desirable to students.
4 results found


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