Best Selling Books by Mitsumasa Anno

Mitsumasa Anno is the author of Anno's Counting Book (1977), Anno's Journey (1980), Anno's Math Games (1987), Anno's Math Games III (1997), Anno's Counting Book Big Book (1992).

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Anno's Counting Book

Anno's Counting Book
Every child is a natural mathematician, according to Mitsumasa Anno. Children start to count long before they learn their ABC''s, for they are constantly comparing and classifying things and events they observe around them. As they try to bring sense and order into what they observe, they are actually performing basic mathematical feats. In this book, Mitsumasa Anno, the creator of the brilliantly inventive Anno''s Alphabet, invites young readers on another stimulating adventure of the imagination-this time into the world of numbers and counting. Gentle watercolor pictures show a landscape changing through the various times of day and the turning seasons, months and years, and the activities of the people and animals who come to live there. But the seemingly simple plan of the book is deceptive: look more carefully and you will see one-to-one correspondences; groups and sets; scales and tabulations; changes over time periods; and many other mathematical relationships as they occur in natural, everyday living. Just as our forebears developed our number system from observing the order of nature, the reader is subtly led to see and understand the real meaning of numbers. Look at this book and look again. Each time you do so, you will find another application of a natural mathematical concept that you had not noticed before.

Anno's Journey

Anno's Journey
Records in drawings the author''s journey through northern Europe and his impressions of the land, the people at work and play, and their art, architecture, folklore, and fairy tales.

Anno's Math Games

release date: Jan 01, 1987
Anno's Math Games
Picture puzzles, games, and simple activities introduce the mathematical concepts of abstract thinking, circuitry, geometry, and topology.

Anno's Math Games III

release date: Jan 01, 1997
Anno's Math Games III
Picture puzzles, games, and simple activities introduce the mathematical concepts of abstract thinking, circuitry, geometry, and topology.

Anno's Counting Book Big Book

release date: Sep 30, 1992
Anno's Counting Book Big Book
First there is an empty field. The it is January, the first month of the year. All alone in the snow stands 1 yellow house. In front, 1 child builds a snowman. Behind the house is 1 tree and 1 black cow. Now, five months later, it is June. There are 6 buildings in the field, 6 children playing, and 6 adults working. One adult tends 6 ducks. Another drives a trains with 6 cars. From 1 to 12, through the months of the year, the town grows. More houses and trees and animals and people can be seen until December arrives with all it''s magic.

Anno's Counting House

Anno's Counting House
One by one, ten children move from their old house into their new house with all their possessions. Die-cut windows reveal the interiors of the houses and the book can also be read from back to front.

Anno's U. S. A.

release date: May 18, 1998
Anno's U. S. A.
Come along for a wonder-filled exploration of fabulous cities, picturesque villages, and uniquely various inhabitants in Anno''s USA.

Anno's Mysterious Multiplying Jar

Anno's Mysterious Multiplying Jar
Simple text and pictures introduce the mathematical concept of factorials.

The Unique World of Mitsumasa Anno

The Unique World of Mitsumasa Anno
Reproductions of 41 recent paintings and drawings accompanied by relevant captions chosen by the artist from works of literature, science, and philosophy.

Anno's Medieval World

All in a Day

release date: Jun 21, 1999
All in a Day
Ten outstanding artists illustrate the similarities and differences in children and their activities in eight different parts of the world throughout one 24-hour day. Features artwork from Raymond Briggs, Ron Brooks, Eric Carle, Gian Calvi, Zhu Chengliang, Leo and Diane Dillon, Akiko Hayashi, and Nicolai Ye. Popov.

Anno's Magical ABC

Anno's Magical ABC
The distorted letters of the alphabet become quite clear when viewed with the help of the silver tube included with the book.

Anno's Alphabet

Anno's Alphabet
Each letter of the alphabet accompanies a full-page picture puzzle of an object whose name begins with that letter: anvil, bicycle, etc.

Anno's USA

Anno's USA
Images of United States history: places, people, events.

Anno's Flea Market

Anno's Flea Market
SUMMARY: A picture story about the treasure and trash to be found in a Saturday morning Flea Market.

Topsy-turvies

Topsy-turvies
Optical illusions form structures in which curious little men can go up stairs to get to a lower place, hang pictures on the ceiling, and walk on walls.

Anno's Britain

Anno's Britain
The illustrations lead the reader on a journey through Great Britain moving freely through time and space.

Japanese Children's Books at the Library of Congress

release date: Jan 01, 1987
Japanese Children's Books at the Library of Congress
This book contains a selective, annotated bibliography of 304 Japanese children''s books that represent the years 1946-1985 and that are contained in the Library of Congress (Washington, D.C.). The volume presents an overview of the development and change in Japanese children''s literature in terms of: (1) a new democratic philosophy, 1946-1955; (2) social reforms, 1956-1965; (3) an era between economic and social dreams and reality, 1966-1975; and (4) the economic and social changes of the 1980s. The titles are arranged by year and alphabetically by author under the categories of: (1) children''s books and periodicals; (2) reference sources (history and criticism, exhibition catalogs, and periodicals); and (3) reprints of pre-World War II children''s literature (books and collections and anthologies). Titles appear in Japanese and English, and special awards are noted. Title, author, and artist indexes are provided. (JHP)

Upside-downers

Upside-downers
In the topsy-turvy land of cards everyone constantly quarrels as to who is really up and who is really down.

The King's Flower

The King's Flower
A king discovers that bigger is not always better.

Anno's Spain

release date: Jan 01, 2004
Anno's Spain
Author provides a wordless journey on a visual tour de force of Spain.

Anno's Magic Seeds

release date: Jan 01, 1995

Anno's Italy

Anno's Italy
Scenes of Italian daily life of the past and present are interwoven with the theme of the life of Christ as depicted in famous Italian religious paintings.

The Earth is a Sundial

release date: Jan 01, 1986
The Earth is a Sundial
Explains how the earth''s movements around the sun and the resulting movement of shadows have been used to tell time. Includes illustrations that pop up or fold out to demonstrate how sundials work. Suggested level: intermediate, junior secondary.

Anno's Hat Tricks

release date: Jan 01, 1985

Anno's Animals

Anno's Animals
The reader is invited to find a variety of animals hidden amidst woodland scenes.

Anno's Peekaboo

release date: Jan 01, 1987
Anno's Peekaboo
Cut-out hands intersect each spread of this intriguing book, hiding the pictures beneath.

Anno's Three Little Pigs

release date: Jan 01, 1986
Anno's Three Little Pigs
Explores by the use of colourful pictures and story the elements of combinatorial analysis or combinatorics, which forms the basis of much of today''s computer programming and mathematical problem solving.

Anno's Faces

release date: Jan 01, 1989

Annos Counting House -Op/26

release date: Sep 01, 1990

Ē bi shi no hon

Ē bi shi no hon
Each letter of the alphabet accompanies a full-page picture puzzle of an object whose name begins with that letter: anvil, bicycle, etc. Includes answers. Suggested level: junior.
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