Book Lists

New Releases by Phil Masters

Phil Masters is the author of Gurps Dragons (2018), Gurps Banestorm (2018), GURPS THAUMATOLOGY (2016), The Wars of Atlantis (2015), Sinbad the Sailor (2014).

18 results found

Gurps Dragons

release date: Mar 19, 2018
Gurps Dragons
Dragons! The most fabulous of all fabulous beasts. Throughout history, around the world, tales of fire-breathing monsters have stirred awe and terror. Now . . . play a dragon. Take to the air with prodigious wingbeats, soaring effortlessly for hundreds of miles. Terrify your foes with fire, claws, and teeth. Gather your hoard. Study ancient lore and magic . . . and take human form to walk in the world of men! GURPS Dragons includes: Origins of the dragon, through myth and legend and even true history. How do dragons fly? How to hunt dragons . . . and survive. Creating dragon characters in GURPS. Dragon-specific combat maneuvers. Templates for Firedrakes, Naga, Chinese Dragons, Sea Serpents, and others. Ideas for dragon-centric campaigns, including two campaign backgrounds! A special Appendix converts the game material to the GURPS Fourth Edition rules, making it even more useful!

Gurps Banestorm

release date: Feb 05, 2018
Gurps Banestorm
Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren''t ancient history here - they''re current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb''al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!

GURPS THAUMATOLOGY

release date: Nov 21, 2016
GURPS THAUMATOLOGY
Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.

The Wars of Atlantis

release date: Jul 20, 2015
The Wars of Atlantis
A heavily-illustrated, fantastical account of the rise and fall of the Empire of Atlantis, focusing on its many wars and military campaigns.

Sinbad the Sailor

release date: Sep 20, 2014
Sinbad the Sailor
A retelling of the stories of the most famous adventurer from the Arabian Knights, with added information covering the history of the stories and the age in which they are set.

Faerie Stories

release date: Dec 01, 2003

Transhuman Space Personel File

release date: Sep 01, 2002

Discworld Roleplaying Game

release date: Jan 01, 2002
Discworld Roleplaying Game
A role playing game based on Terry Pratchett''s Discworld, 2-6 players "make a good group". Equipment needed: pencils, paper, and 3 six-sided dice.

Gurps Discworld Also

release date: Nov 01, 2000
Gurps Discworld Also
A role playing game based on Terry Pratchett''s Discworld.

GURPS Castle Falkenstein

release date: Aug 01, 2000
GURPS Castle Falkenstein
Steve Jackson Games and R. Talsorian combine forces to produce blockbuster crossover game! New Europa is similar to our Earth of the alte 19th century - if our Earth had Faeries, Magick, and Dragons, that is. To say nothing of huge Prussian steam-powered war machines... With full conversion notes, GURPS characters can now adventure in the "steampunk" and "day in court" setting of Castle Falkenstein, or Falkenstein games can cross over into any of the more than 100 settings for the GURPS game. This is an exciting resuource for fans of either game...

The Swashbucklers Handbook

release date: Apr 01, 2000
The Swashbucklers Handbook
It began with a cannon blast. It ended with a world in chains. Rising from the darkness, a visionary order shakes back the cloak of superstition and raises the lamp of Reason. The fires of that lamp burn the magi of these Mythic Times, and now they unite to save the future of their Arts. Across the world, magick, faith and reason grapple in the twilight, while in the distance the witch-fires grow bright and hungry. Be a wizard. Be a priest. Be a dragon or dragon-slayer. Dance to the tune of a Renaissance revel. It''s a hell of a time to be alive. The guide to surviving the seduction, intrigue, assassination and plain-old villainy of the Dark Fantastic world.

GURPS Who's Who 2

release date: Nov 01, 1999
GURPS Who's Who 2
-- Complete descriptions and character stats for 52 more of the most intriguing people in history! -- Well-researched and clearly written...a fine demonstration of the educational value of roleplaying.

GURPS Y2K

release date: Oct 01, 1999
GURPS Y2K
-- A detailed look at the ''survivalist" and "after the holocaust" adventure genres. -- The world didn''t end on January 1, 2000. Therefore, this book is good for gaming, rather than just for starting fires. -- Written by ten top GURPS authors, and edited by GURPS line editor Sean Punch.

The Artisans Handbook

release date: Mar 31, 1999
The Artisans Handbook
It began with a cannon blast. It ended with a world in chains. Rising from the darkness, a visionary order shakes back the cloak of superstition and raises the lamp of Reason. The fires of that lamp burn the magi of these Mythic Times, and now they unite to save the future of their Arts. Across the world, magick, faith and reason grapple in the twilight, while in the distance the witch-fires grow bright and hungry. Be a wizard. Be a priest. Be a dragon or dragon-slayer. Dance to the tune of a Renaissance revel. It''s a hell of a time to be alive. The source on the craftsmen and engineers of the Dark Fantastic world.

GURPS Who's Who 1

release date: Dec 31, 1998
GURPS Who's Who 1
-- Complete descriptions and character stats for 52 of the most intriguing people in history! -- Well-researched and clearly written...a crossover for history buffs. -- A fine demonstration of the educational value of roleplaying.

GURPS Discworld

release date: Aug 01, 1998
GURPS Discworld
A role playing game based on Terry Pratchett''s Discworld, 2-6 players "make a good group". Equipment needed: pencils, paper, and 3 six-sided dice.

GURPS Arabian Nights

release date: May 01, 1998
GURPS Arabian Nights
-- By the top-selling co-author of GURPS Discworld. -- Includes dozens of new magic spells.

GURPS Places of Mystery

release date: Dec 01, 1996
18 results found


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