Best Selling Books by Steve Kenson

Steve Kenson is the author of The Expanse Roleplaying Game (2019), Knights of the Inner Sea (2012), Dragons Unleashed (2013), DC Adventures Heroes & Villians, Volume 1 (2011), Dragon Age Rpg Set 3 (2012).

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The Expanse Roleplaying Game

release date: May 14, 2019
The Expanse Roleplaying Game
"The Expanse created by James S.A. Corey."

Knights of the Inner Sea

release date: Oct 23, 2012
Knights of the Inner Sea
Answer the call to arms with the Pathfinder Player Companion: Knights of the Inner Sea! Join the fray as a noble Knight of Ozem, crush the servants of anarchy as a merciless Hellknight, slay the demons of the Worldwound as a veteran Mendevian Crusader, or take up the banner of any of Golarion''s most esteemed knighthoods. Knights of the Inner Sea reveals the most stalwart martial orders of the Pathfinder Campaign Setting, with details supporting crusaders of any class and new options for all manner of knights -- be their armor shining or jet black. Recruit a squire customized to your individual quest, make your steed more than just a horse with new mounts and equine breeds, adopt a knightly code of conduct to give your quest a cause, or take up a diverse array of spells and magic items designed empower knights -- or destroy them! Whether you''re an armored champion, a militant magic-user, or a slayer from the shadows, launch your character''s crusade with the Pathfinder Player Companion: Knights of the Inner Sea!

Dragons Unleashed

release date: Jul 09, 2013
Dragons Unleashed
Dragons invade the world of the Pathfinder RPG in Pathfinder Campaign Setting: Dragons Unleashed! This collection of deadly foes and potent allies reveals 15 of Golarion''s most powerful and influential dragons, from cunning draconic manipulators to great wyrms capable of testing even the most experienced adventurers. Dragons of every chromatic and metallic breed fill this collection, along with mysterious primal dragons and regal imperial dragons. Each entry includes full statistics for running the dragon, details on its history and ambitions, ways to use the dragon in an ongoing campaign, descriptions and maps of the dragon''s lair, the contents of its vast hoard, and more. Unleash Golarion''s ultimate monsters on your game with Pathfinder Campaign Setting: Dragons Unleashed!

DC Adventures Heroes & Villians, Volume 1

release date: Oct 25, 2011
DC Adventures Heroes & Villians, Volume 1
The DC Universe features a dazzling array of characters who have thrilled readers for generations. Now they come to life for tabletop gaming in DC Adventures Heroes & Villains! Volume 1 covers characters A-K, from Abra Kadabra and Adam Strange through Kid Flash and Kobra. Each entry comes complete with DC Adventures game information, character details, and a full-color illustration from one of DC Comics'' best artists. Heroes & Villains also includes entries on various teams, from the Justice League and Justice Society to the Injustice Gang and the Fearsome Five. With Heroes & Villains in-hand, you have a tremendous wealth of material for your DC Adventures games, all usable with the award-winning Mutants & Masterminds game system.

Dragon Age Rpg Set 3

release date: Jan 30, 2012
Dragon Age Rpg Set 3
This is what Dragon Age RPG fans have been waiting for! Set 3 completes the core rules of the game, providing everything players need to take their characters from level 11 to 20, including new specializations like the chevalier, force mage, and shadow, plus new spells, talents, and backgrounds. Game Masters get a host of fearsome monsters to deploy, including stats for high dragons and the dreaded Archdemon itself. Set 3 also introduces rune magic for weapons and armor, and narrative rules for mass battles. And, of course, it wouldn''t be Dragon Age without lore, and Set 3 delivers on that score as well, with new info on Orlais, the Tevinter Imperium, and more. A full-length adventure and handy accessories complete the package, making Set 3 a must for any Dragon Age fan!

Dragon Age RPG Set 2

release date: Sep 20, 2011
Dragon Age RPG Set 2
Return to Ferelden and face the Blight in Dragon Age Set 2! Set 1 put adventurers on their path and covered characters of level 1 to 5. Now Set 2 brings them to the next stage of their journey, providing everything needed to play characters of level 6 to 10. Its many highlights include rules for playing the legendary Grey Wardens, the introduction of roleplaying and exploration stunts, nearly 40 new spells, expanded world info and character backgrounds, and the addition of specializations like arcane warrior, berserker, and assassin.

Cthulhu Awakens Game Master's Kit

release date: Nov 21, 2023
Cthulhu Awakens Game Master's Kit
The Cthulhu Awakens Game Master''s Kit is a collection of resources that help you smoothly deliver terror and adventure to your players. It provides a sturdy Game Master''s screen that displays stunts and other essential information. Four quick reference cards provide further assistance with commonly used rules, and a dry-erase friendly combat tracker that helps you follow violent moments of triumph, or doom. The secrets of the Game Master''s Kit are revealed in Unexpurgated Texts, a booklet detailing a dozen fell grimoires and their modern counterparts, each in an expanded, 2-page format listing the eldritch workings and other strange secrets each of them contains. The Cthulhu Awakens Game Master''s Kit is the perfect complement to the game''s core rulebook.

Mutants & Masterminds

release date: Jul 11, 2017
Mutants & Masterminds
Since 2002, Mutants & Masterminds has earned its title as the World''s Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Mutants & Masterminds Deluxe Hero''s Handbook is the revised and expanded core rulebook of the game''s Third Edition, detailing everything you need to have your own superheroic adventures. The character creation system lets you make the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero''s powers with modifiers to create an almost endless range of superhuman abilities. The Deluxe Hero''s Handbook includes a Quickstart Character Generator and two brand-new adventures.

All Our Yesterdays

release date: Feb 01, 2000
All Our Yesterdays
From the ancient humanoids of four billion B.C. to the Kelvan Invasion of the 123rd century, all time stands open for you. All Our Yesterdays is the complete guide to time travel in the world of Star Trek roleplaying. It covers everything from instrumentalities like the Guardian of Forever and the atavachron to techniques such as the slingshot effect and Borg temporal vortices to the rifts in spacetime which snare unwary travelers. Overlays and organizational details make members of the Department of Temporal Investigations, the 29th century Federation Timefleet, and other transtemporal characters ready to play.

Foes of Freedom

release date: Sep 01, 2004
Foes of Freedom
Foes of FreedomWritten by Steve Kenson and Steven E. SchendCover art by Ramon Perez96 pages, full color, perfect-boundMSRP: $23.95GRR2008ISBN: 1-932442-20-0Freedom City was widely hailed as the best supers sourcebook of all time and it won 3 ENnie Awards at GenCon, 2003. Foes of Freedom makes the city even better. This new sourcebook introduces dozens of devious villains to Freedom City, from the rogue star knight Blackstar to the murderous Jack-a-Knives to the vengeful Silver Scream. Villain groups like Larceny, Inc. and the Psions provide new challenges to Freedom City''s protectors, while the book''s new feats and powers make a great addition to any Mutants & Masterminds game. Printed in beautiful full color throughout, Foes of Freedom takes Freedom City to the next level.

Instant Superheroes

release date: May 01, 2007
Instant Superheroes
''Instant Superheroes'' provides a selection of super-hero archetypes for ''Mutants & Masterminds'', each with detailed information on how to modify, customise and play these new heroes in the game.

Icons

release date: Jan 01, 2010
Icons
What kid raised in recent generations hasn''t pretended to be a superhero at some point: worn a cape, "flown" around, bounced imaginary bullets or shot "blasts of power" from hands or eyes? Why not? After all, the superhero is the perfect modern fantasy: powerful, respected, and loved by the public, but with a message of responsibility, duty, truth, and justice that appeals to parents as well as kids. In countless comic books (and now "graphic novels"), cartoons, and live-action television shows and films, superheroes continue to thrill and capture our imagination while also celebrating some of our better qualities. Who wouldn''t want to be a hero? With ICONS, you can be! Steve Kenson, the designer of the best-selling Mutants & Masterminds delivers a superpowered new role-playing game, inspired by the fast-playing old-school games and the new generation of narrative role-play! Within its pages are complete rules for character creation, abilities and powers, random adventure generation, a rogue''s gallery of villains, a complete adventure and all the superheroic action you can handle!

Icons Superpowered Roleplaying: the Assembled Edition

release date: Nov 28, 2017
Icons Superpowered Roleplaying: the Assembled Edition
Icons Superpowered Roleplaying is a tabletop game of superhero adventure that lets you devise stories of the imagination with your friends, based around the heroes you create. The new Assembled Edition revises and expands the original game, putting all options you want under one cover. Icons features quick character creation, a flexible game system that''s easy to learn, and flavorful rules to give your games that comic book feel. Icons is your all-in-one package for superhero roleplaying adventure: quick, easy, descriptive, and fun!

Mutants and Masterminds

release date: May 01, 2005
Mutants and Masterminds
The Mastermind''s Manual is the perfect companion to the award-winning Mutants & Masterminds Superhero Roleplaying Game. In its pages you will find endless ways to customize the M&M system to suit your game, along with helpful Gamemaster advice, and insight into how the game is designed and played. The Mastermind''s Manual includes a vast array of optional and variant rules, complete guidelines for creating your own feats and super-powers, expanded systems for proficiency, combat, chases, skill use, and nearly every other aspect of the game. With the Mastermind''s Manual, you open up infinite possibilities, infinite options, and the power to truly make the world yours. It''s your master plan for taking the game to the next level... and what evil mastermind wouldn''t want that?

A More Perfect Union

release date: Jul 01, 2007
A More Perfect Union
A More Perfect Union is the kick-off adventure of the Paragons campaign setting for Mutants & Masterminds, the Worlds Greatest Superhero RPG. In this all-new world of super-powered adventure, players take the roles of otherwise ordinary people suddenly blessed (or cursed) with superhuman powers. In A More Perfect Union, heroes new to their powers must investigate strange and sinister goings-on in rural America. Someone or something is offering citizens unconditional happiness but you better believe there are strings attached! Can the paragons resist this seductive spell and stop the plot before it''s too late? Find out in A More Perfect Union.

Silver Age

release date: Jun 01, 2010
Silver Age
"Mutants & Masterminds, or M & M for short, is an adventure roleplaying game in which you, the players, take on the roles of fictional superheroes having thrilling adventures in an imaginary world. One player, the Gamemaster, takes on the job of creating that world and the stories for the other players to take part in. Together, you create your own tales of heroic action and adventure, like your favorite superhero comic books, television shows, or movies. You don''t need any expensive computers or video game systems to take part though. You just need a book, some friends, and plenty of imagination"--Mutants & Masterminds website. In this title meet the characters that people this game, get hints on how to create you own M & M characters based on those depicted in this book -- and much more!

The Psychic's Handbook

release date: Feb 16, 2007
The Psychic's Handbook
Psychic powers may seem like magic, but there''s no reason to treat them as such in your d20 game. The Psychic''s Handbook provides a completely independent system for adding psychic abilities to your campaign, abilities which are at once more subtle and wider-reaching than magic, powers with their own applications and limitations that separate them from the spells of clerics and wizards, and even the powers of psions. The core of the system is the psychic, a new class whose mental powers are based on skills and feats. The Psychic''s Handbook, by award-winning game designer Steve Kenson, provides you with everything you need to integrate the class into your game, including prestige classes, new equipment, campaign advice, and conversion notes for Modern games. Discover the true powers of the mind.

Astonishing Adventures Assembled!

release date: Aug 29, 2023
Astonishing Adventures Assembled!
Astonishing Adventures Assembled! presents seven complete scenarios for the Mutants & Masterminds RPG. In these adventures you can face the icy villains of the Cold Front, tangle with robot dinosaurs, bring order to a city where super pets run amok, escape the whims of a cosmic trickster, and more! Astonishing Adventures Assembled! also includes info on fleshing out your world with locations, relationships, and NPCs that can act as contacts, love interests, or rivals. Each adventure stands alone but there''s also advice on connecting them into a campaign and adjusting them for unusual groups or different Power Levels. Grab a scenario and you''re ready to go with Astonishing Adventures Assembled!

Atlas of Earth-Prime

release date: Jun 27, 2017
Atlas of Earth-Prime
Visit a world not our own, but strangely familiar--a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds RPG. Your heroes can explore the sites and perils of all seven continents, as well as fabled Atlantis, the Lost World, and the strange realms of Sub-Terra that lie at the center of the earth. Packed with locations, heroes, villains, and worldwide agencies, the Atlas of Earth-Prime is the campaign setting book Mutants & Masterminds fans have been waiting for!

The Dragon's Gate

release date: Nov 01, 2003
The Dragon's Gate
The Dragon''s Gate contains 128 pages of rich detail about the Chinatown neighborhood of the fictional city of San Angelo (the "City of Heroes"). The book includes information about the people, places and things in Chinatown, major players and minor players.In addition, non-player characters are presented with game stats for the HERO SYSTEM, M&M SUPERLINK and ACTION! SYSTEM game systems, making this book immediately useful to thousands of superhero role-playing game fans!The Dragon''s Gate presents a glimpse of San Angelo to many new superhero gaming fans. The San Angelo: City of Heroes source book that was nominated for an Origins Award for Best Roleplaying Supplement in 1998 and has been hailed by Ken Hite as ..".the very model of the superheroic city book."The Dragon''s Gate also contains beautiful interior illustrations by comic book artists Morgan Bonthoux and Mark Evans, plus a highly detailed street map of the neighborhood.

Cosmic Handbook

release date: Dec 12, 2017
Cosmic Handbook
The cosmos is a vast realm of primal powers, alien empires, and wonders and dangers beyond imagining. Now it is yours to explore with The Cosmic Handbook for the Mutants & Masterminds Superhero Roleplaying Game. This sourcebook looks at the universe beyond Earth, from the history of the cosmic in the comics to the conventions of cosmic stories and characters. In its pages you will find advice and rules for creating characters and adventures in the depths of space. GMs get ready-to-use villains, from space tyrants and aliens to nigh-omnipotent cosmic beings, and an expanded look at the universe of Freedom City and Emerald City beyond the bounds of Earth. Get ready, heroes, infinity awaits!

Freedom City

release date: Nov 01, 2005
Freedom City
Freedom City is back in the first deluxe sourcebook for the Second Edition of Mutants & Masterminds. This exciting campaign setting includes a detailed history of the city, an overview of the its diverse neighborhoods, scores of locations and backdrops, a cast of supporting characters, several complete hero teams, and dozens of villains, all ready to use! The original book has been updated to the Second Edition and revised and expanded throughout. Richly detailed and lavishly illustrated in full color, Freedom City is the ideal companion book to the Mutants & Masterminds Roleplaying Game.

The Fifth Season RPG Gamemaster's Kit

release date: Jun 11, 2024
The Fifth Season RPG Gamemaster's Kit
The Fifth Season GM''s Kit is a collection of resources that helps you run adventures on the tabletop. It provides a sturdy Game Moderator''s screen that displays stunts and other essential information. Six quick reference cards provide further assistance with commonly used rules, and a dry-erase friendly game tracker that helps keep encounters organized. The booklet features a new adventure, Ruin-Under by Nell Raban. The Fifth Season RPG GM''s Kit is the perfect complement to the game''s core rulebook.

M&M RPG Emerald City Campaign Setting

release date: Sep 13, 2011
M&M RPG Emerald City Campaign Setting
Emerald City is a brand new setting for your MUTANTS & MASTERMINDS Third Edition campaign. Set in the same universe as the award-winning Freedom City, Emerald City provides a home base for your heroes and a place they can shine. This rich and detailed sourcebook describes a fully realized city that until recently was downright normal. It didn''''t have alien armadas filling the sky, or mad gods trying to turn it into a Hell on Earth. Things were stable... until the Silver Storm tore through the city and unleashed a flood of dangerous super-villains and monsters. Now criminal masterminds have cast aside years of fragile peace, ready to go to war to settle old scores and claim the throne of the city''''s underworld. Emerald City has no established teams to call on in this crisis. It is a city that needs heroes. Will you answer the call?

Blue Rose RPG: Aldis City of the Blue Rose Source Book

release date: Dec 11, 2018
Blue Rose RPG: Aldis City of the Blue Rose Source Book
Welcome to Aldis: City of the Blue Rose! This beautiful, full color sourcebook lavishly details the capital city of the central nation in the Blue Rose RPG, providing players and Narrators alike the tools needed to tell stories using the city as a focus. From the intrigues of nobles in the High Ward to the entertainments in the Middle Ward to the roughest parts of town found in the Outer Ward, this supplement details people, important sites, and historical events of the City of the Blue Rose. Romantic fantasy narratives frequently remain focused around singular locations, giving time and opportunities for heroes to develop friendships, romances, and rivalries with the people to be found there, and this sourcebook provides everything to allow players in a Blue Rose RPG campaign to do just that!

Hero High, Revised Edition

release date: May 23, 2017
Hero High, Revised Edition
Hero High was one of the most popular and sought after books in the history of Mutants & Masterminds--and now it''s returned for the game''s Third Edition! The book examines the genre of teen heroes (and villains), provides players and GMs with all the information they need to create characters and run games featuring teenaged heroes, and includes pages and pages of plot ideas and story hooks. Finally, Hero High includes information on the Claremont Academy, a private school for the "gifted," and introduces a team of eight playable heroes--and their evil counterparts from a rival school known as the Elysian Academy. This Revised Edition updates and expands the original, making Hero High a must for any Third Edition Mutants & Masterminds campaign.

Superteam Handbook

release date: Oct 29, 2019
Superteam Handbook
The Superteam Handbook puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Heroes can work closer together than ever before with new, team-focused powers, advantages, and attack options. Eight pre-made hero teams--ranging from PL 5 to PL 12--serve as campaign-kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with background and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping UNIQUE, battle to keep the streets safe as one of the street-brawling Ferroburg Four, or take on ancient aliens from the cockpit of your own giant robot as a member of MagnaForce? Whatever you choose, be stronger than the sum of yourparts!

Aberrant Players Guide

release date: Dec 01, 2000
Aberrant Players Guide
Gods once wielded this kind of power. Now it''s ours. The forces of the universe respond to our will and we shape a world in our image. We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it. The Aberrant Players Guide has everything you need to expand and empower your character even further, from ingenious new ways of using Eufiber to powers that can only be described as "cosmic." This massive book contains new insights into what the life of a nova is really like, rules for creating and using gadgets, new and devastating capabilities, expanded Backgrounds, the full skinny on the N! network, a catalog of nova-only organizations and much more.

Mutants and Masterminds Gamemaster's Kit, Revised Edition

release date: Feb 06, 2018
Mutants and Masterminds Gamemaster's Kit, Revised Edition
The Mutants & Masterminds Gamemaster''s Kit is a key accessory for your superhero campaign. It features a sturdy and practical 3-panel hardback screen with all the charts and tables you need to play the World''s Greatest Superhero RPG. The kit also includes 4 quick reference cards and a combat tracker that you can write on with wet or dry erase markers. The Mutants & Mastermind''s Gamemaster''s Kit is the perfect complement to the Deluxe Hero''s Handbook and will help you kick off your game with style. "Price Includes VAT"

Blue Rose Adventurer's Guide

release date: Mar 08, 2022
Blue Rose Adventurer's Guide
For Aldis and the Queen! Aldis, the Sovereignty of the Blue Rose, shines as a new light in the world after the dark age of the Shadow Lords. Envoys of the Sovereign''s Finest strive to protect Aldis from threats like t he Shadow - dominated land of Kern and the fanatical Theocracy of Jarzon, as well as corrupt monsters and artifacts left over from the devastating Shadow Wars. The peoples of Aldis -- human, sea - folk, arcane vata, the doughty night people, and psychic, intellig ent beasts known as the rhydan -- unite in common cause. The Blue Rose Adventurer''s Guide opens up the award - winning romantic fantasy world of Aldea for players of the Fifth Edition of the world''s most popular fantasy roleplaying game. It comes complete with all of the ancestries, class options, feats, and more you need to create your own Blue Rose adventurers, and details on the unique arcana, magic items, and creatures of Aldea. The Sovereignty and its people need heroes! Will you answer the call and become one of the Sovereign''s Finest? Swear your allegiance to the light and to the rightful Sovereign -- adventure and romance await!

Egyptian Adventures

release date: Nov 01, 2004
Egyptian Adventures
Egyptian Adventures allows you to play the world''s most popular roleplaying game in sands of Hamunaptra, a new fantasy setting inspired by the myths, legends, and culture of Ancient Egypt. Neither the Egyptian feel nor the playability of the game has been sacrificed. The classes and races that populate the lands of Hamunaptra are still recognizable as your own favorites, yet re-imagined to convey the feel of a time of pharaohs under the shadow of war. This box set contains three separate books, each of which contains vital setting information. From the classes, races, feats and magic of Hamunaptra, to a complete gazetteer of the continent of Khemti and a book of GM-only secrets, this box set contains all you''ll need to explore the world of amunaptra. Battle foul beasts of the desert, excavate the curse-warded tombs of dynasties past, sabotage and spy upon the armies of rival nations, or master ancient magics.

Mutants and Masterminds Beginner's Guide

release date: Feb 01, 2007
Mutants and Masterminds Beginner's Guide
Freedom City''s prestigious Claremont Academy is a training ground for a new generation of super-heroes. Now you have the opportunity to follow along and take part as Claremont''s newest students arrive at its hallowed halls. The Beginner''s Guide walks newcomers to Mutants & Masterminds through all the steps of creating and playing their own super-heroes, from character concepts and super-powers to secret identities and codes of honor. It includes the basic rules so you can get a feel for Mutants & Masterminds, as well as a narrative adventure so you can experience game-play all on your own. Just like graduating from the Claremont Academy, mastering Mutants & Mastermind''s Beginner''s Guide will ensure you''re ready to face off against devious villains and thwart their evil plans.

Vigilante's Handbook

Vigilante's Handbook
All that is required for evil to flourish is for good folk to do nothing. When society fails--when corruption or hatred or apathy take root--the helpless and the marginalized suffer first. And all too often heroes must rise from the ranks of the dispossessed, not to impose their will on others, but to provide the same safety and justice so many others take for granted. The Vigilante''s Handbook is a sourcebook of street-level action and adventure for your Mutants & Masterminds campaign. This book provides everything you need to stand up and push back against the overwhelming corruption and inequality that threatens so many, often without the deep pockets or impressive powers the four-color heroes rely on. This sourcebook features guidelines for creating street-level vigilantes, from low-powered brawlers to high-powered but maligned heroes who work from the shadows, and optional rules for overwhelming enemies with your menacing presence or fearsome reputation and for gauging and tracking your hero''s reputation. Vigilante''s Handbook also looks at what kinds of predators prowl the urban jungle, from corrupt cops and politicians to criminal masterminds and assassins, and introduces a flexible template system, separating your villains'' role from their powers. The world of Earth-Prime is also expanded with a gazetteer of Ferroburg, a city of corruption and struggle in desperate need of heroes. Welcome to a world where your compassion, your human decency, and your ability to take a punch mean more than your satellite headquarters and fancy costumes. Welcome to the streets.

San Francisco by Night

release date: Jun 01, 2002
San Francisco by Night
East Meets West Once, the jade courts of the Middle Kingdom dreamed they could invade the West in revenge for decades of colonial tyranny. Now that dream is a terrible reality as San Francisco lies at the feet of Asian vampires. The war, however, continues in the whispers and shadows of the night. San Francisco is supposedly "neutral ground" for the vampires of East and West, but how long can that false peace last? Invasion California San Francisco by Night is the first crossover city sourcebook for Kindred of the East "TM" and Vampire: The Masquerade "RM." Covered in full detail are San Francisco''s history and geography, along with the city''s major undead players and their nocturnal agendas. More importantly, the book bridges the two game lines, giving Storytellers and players enough information and story ideas to run any style of chronicle.

Thousand Whispers

release date: Jan 01, 2001
Thousand Whispers
For centuries, the exotic realm of Asia has defied Kindred incursions. Those few children of caine dwelling in Asia whisper of monstrous cathayans -- shadowy vampires native to the East. For too long, the cathayans have lain like sleeping dragons, allowing the Kindred a facade of omnipotence. Now the new Age is at hand. Yin daggers tremble in the talons of Resplendent cranes, and the Devil-Tigers howl for souls in the dark. Dharma Books contain vital character information for players and Storytellers.

Portfolio of a Dragon

release date: Sep 01, 1996
Portfolio of a Dragon
A sourcebook for the Shadowrun game system.

Ghost Squadron

release date: Nov 01, 2000
Ghost Squadron
The second series introduces Nathan Zachary and his famous band of air pirates, the Fortune Hunters. This epic follows Zachary''s air exploits and daring escapes during his early days as a war pilot and recounts a climactic confrontation with his nemesis.
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