New Releases by Steve Kenson

Steve Kenson is the author of Gadget Guides (2017), Hero High, Revised Edition (2017), A Song of Ice and Fire Roleplaying Narrator's Kit, Revised Edition (2017), Dragons Unleashed (2013), Knights of the Inner Sea (2012).

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Gadget Guides

release date: Jun 13, 2017
Gadget Guides
"Where do you get all those wonderful toys? Right here! Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Role playing Game, from armor and weapons to psychic crystals and steamtech. In this book are twenty-two individual guides, each looking at a particular type of gadget, putting together the effects and modifiers from the Hero''s Handbook to create a catalog of dozens of ready-to-use items. It includes: Weapons from guns and blasters to archaic and martial arts weapons, even weapons of mass destruction!; Constructs like artificial intelligences, robots, piloted mecha, and a wide variety of vehicles; Enhancements from biotech, cybertech, and nanotech to power devices, psychic gadgets, and magical items; Information compiled and stored in computers and the sensor and spy-tech to protect and get at it; Installations from hidden lairs to orbiting satellites, along with security systems and deathtraps to challenge your heroes! What Power Profiles did for super-powers, Gadget Guides does for gear, making it a great character creation and in-play resource for both players and gamemasters."--Publisher description.

Hero High, Revised Edition

release date: May 23, 2017
Hero High, Revised Edition
Hero High was one of the most popular and sought after books in the history of Mutants & Masterminds--and now it''s returned for the game''s Third Edition! The book examines the genre of teen heroes (and villains), provides players and GMs with all the information they need to create characters and run games featuring teenaged heroes, and includes pages and pages of plot ideas and story hooks. Finally, Hero High includes information on the Claremont Academy, a private school for the "gifted," and introduces a team of eight playable heroes--and their evil counterparts from a rival school known as the Elysian Academy. This Revised Edition updates and expands the original, making Hero High a must for any Third Edition Mutants & Masterminds campaign.

A Song of Ice and Fire Roleplaying Narrator's Kit, Revised Edition

release date: May 16, 2017
A Song of Ice and Fire Roleplaying Narrator's Kit, Revised Edition
As a narrator you have your hands full when running the game, but that just got easier with the Narrator''s Kit for A Song of Ice and Fire Roleplaying. This handy accessory features a 3-panel hardback screen with useful tables and charts on one side and a beautiful illustration of the Wall on the other, as well as a full color poster map of Westeros and a 16-page introductory adventure by Steve Kenson. It also includes 4 quick reference cards that put key rules at your fingertips, and a combat tracker that you can write on with wet or dry erase markers. Kickstart your chronicle with the Song of Ice and Fire Narrator''s Kit! "Price Includes VAT"

Dragons Unleashed

release date: Jul 09, 2013
Dragons Unleashed
Dragons invade the world of the Pathfinder RPG in Pathfinder Campaign Setting: Dragons Unleashed! This collection of deadly foes and potent allies reveals 15 of Golarion''s most powerful and influential dragons, from cunning draconic manipulators to great wyrms capable of testing even the most experienced adventurers. Dragons of every chromatic and metallic breed fill this collection, along with mysterious primal dragons and regal imperial dragons. Each entry includes full statistics for running the dragon, details on its history and ambitions, ways to use the dragon in an ongoing campaign, descriptions and maps of the dragon''s lair, the contents of its vast hoard, and more. Unleash Golarion''s ultimate monsters on your game with Pathfinder Campaign Setting: Dragons Unleashed!

Knights of the Inner Sea

release date: Oct 23, 2012
Knights of the Inner Sea
Answer the call to arms with the Pathfinder Player Companion: Knights of the Inner Sea! Join the fray as a noble Knight of Ozem, crush the servants of anarchy as a merciless Hellknight, slay the demons of the Worldwound as a veteran Mendevian Crusader, or take up the banner of any of Golarion''s most esteemed knighthoods. Knights of the Inner Sea reveals the most stalwart martial orders of the Pathfinder Campaign Setting, with details supporting crusaders of any class and new options for all manner of knights -- be their armor shining or jet black. Recruit a squire customized to your individual quest, make your steed more than just a horse with new mounts and equine breeds, adopt a knightly code of conduct to give your quest a cause, or take up a diverse array of spells and magic items designed empower knights -- or destroy them! Whether you''re an armored champion, a militant magic-user, or a slayer from the shadows, launch your character''s crusade with the Pathfinder Player Companion: Knights of the Inner Sea!

DC Adventures RPG: Heroes & Villains Volume 2

release date: May 08, 2012
DC Adventures RPG: Heroes & Villains Volume 2
The DC Universe features a dazzling array of characters who have thrilled readers for generations. The two-volume Heroes & Villains set details more than 500 of those characters for use in your DC Adventures games, all featuring character stats fully compatible with the award-winning Mutants & Masterminds RPG. With Heroes & Villains in-hand, you will never lack for characters to use in your game, from heroic guest-stars and villainous foes to heroes suitable as ready-to-play characters. You''ll also have a comprehensive guide for modeling your own DC characters based on existing examples along with a collection of animals and monsters useful for mimics and shapechangers. It''s the comprehensive guide to the heroes and villains of the DC Universe no fan should be without! Volume 2 covers characters from the League of Assassins and Legion of Super-Heroes to Zatanna and Zauriel.

Dragon Age Rpg Set 3

release date: Jan 30, 2012
Dragon Age Rpg Set 3
This is what Dragon Age RPG fans have been waiting for! Set 3 completes the core rules of the game, providing everything players need to take their characters from level 11 to 20, including new specializations like the chevalier, force mage, and shadow, plus new spells, talents, and backgrounds. Game Masters get a host of fearsome monsters to deploy, including stats for high dragons and the dreaded Archdemon itself. Set 3 also introduces rune magic for weapons and armor, and narrative rules for mass battles. And, of course, it wouldn''t be Dragon Age without lore, and Set 3 delivers on that score as well, with new info on Orlais, the Tevinter Imperium, and more. A full-length adventure and handy accessories complete the package, making Set 3 a must for any Dragon Age fan!

DC Adventures Heroes & Villians, Volume 1

release date: Oct 25, 2011
DC Adventures Heroes & Villians, Volume 1
The DC Universe features a dazzling array of characters who have thrilled readers for generations. Now they come to life for tabletop gaming in DC Adventures Heroes & Villains! Volume 1 covers characters A-K, from Abra Kadabra and Adam Strange through Kid Flash and Kobra. Each entry comes complete with DC Adventures game information, character details, and a full-color illustration from one of DC Comics'' best artists. Heroes & Villains also includes entries on various teams, from the Justice League and Justice Society to the Injustice Gang and the Fearsome Five. With Heroes & Villains in-hand, you have a tremendous wealth of material for your DC Adventures games, all usable with the award-winning Mutants & Masterminds game system.

Dragon Age RPG Set 2

release date: Sep 20, 2011
Dragon Age RPG Set 2
Return to Ferelden and face the Blight in Dragon Age Set 2! Set 1 put adventurers on their path and covered characters of level 1 to 5. Now Set 2 brings them to the next stage of their journey, providing everything needed to play characters of level 6 to 10. Its many highlights include rules for playing the legendary Grey Wardens, the introduction of roleplaying and exploration stunts, nearly 40 new spells, expanded world info and character backgrounds, and the addition of specializations like arcane warrior, berserker, and assassin.

M&M RPG Emerald City Campaign Setting

release date: Sep 13, 2011
M&M RPG Emerald City Campaign Setting
Emerald City is a brand new setting for your MUTANTS & MASTERMINDS Third Edition campaign. Set in the same universe as the award-winning Freedom City, Emerald City provides a home base for your heroes and a place they can shine. This rich and detailed sourcebook describes a fully realized city that until recently was downright normal. It didn''''t have alien armadas filling the sky, or mad gods trying to turn it into a Hell on Earth. Things were stable... until the Silver Storm tore through the city and unleashed a flood of dangerous super-villains and monsters. Now criminal masterminds have cast aside years of fragile peace, ready to go to war to settle old scores and claim the throne of the city''''s underworld. Emerald City has no established teams to call on in this crisis. It is a city that needs heroes. Will you answer the call?

Silver Age

release date: Jun 01, 2010
Silver Age
"Mutants & Masterminds, or M & M for short, is an adventure roleplaying game in which you, the players, take on the roles of fictional superheroes having thrilling adventures in an imaginary world. One player, the Gamemaster, takes on the job of creating that world and the stories for the other players to take part in. Together, you create your own tales of heroic action and adventure, like your favorite superhero comic books, television shows, or movies. You don''t need any expensive computers or video game systems to take part though. You just need a book, some friends, and plenty of imagination"--Mutants & Masterminds website. In this title meet the characters that people this game, get hints on how to create you own M & M characters based on those depicted in this book -- and much more!

Icons

release date: Jan 01, 2010
Icons
What kid raised in recent generations hasn''t pretended to be a superhero at some point: worn a cape, "flown" around, bounced imaginary bullets or shot "blasts of power" from hands or eyes? Why not? After all, the superhero is the perfect modern fantasy: powerful, respected, and loved by the public, but with a message of responsibility, duty, truth, and justice that appeals to parents as well as kids. In countless comic books (and now "graphic novels"), cartoons, and live-action television shows and films, superheroes continue to thrill and capture our imagination while also celebrating some of our better qualities. Who wouldn''t want to be a hero? With ICONS, you can be! Steve Kenson, the designer of the best-selling Mutants & Masterminds delivers a superpowered new role-playing game, inspired by the fast-playing old-school games and the new generation of narrative role-play! Within its pages are complete rules for character creation, abilities and powers, random adventure generation, a rogue''s gallery of villains, a complete adventure and all the superheroic action you can handle!

Shadowrun Seattle 2072

release date: Nov 01, 2009

Supervillian's Handbook A Mutants and Masterminds Sourcebook

release date: Aug 15, 2009
Supervillian's Handbook A Mutants and Masterminds Sourcebook
Superheroes are always in the spotlight, courted by the media and worshipped by the ignorant masses. Now at last bad guys get their due with the Supervillians''s Handbook. This devious sourcebook is a complete guide to creating and running supervillians and their sinister schemes in M&M, from detailed pre-generated villian archetypes, to different plot archetypes. secret lairs. and Gamemaster advice and guidance. They all said you were crazy in school but after reading the Supervillian''s Handbook you''ll make them rue the day !!

Pocket Ultimate Power A Mutants and Masterminds Sourcebook

release date: Jun 15, 2009
Pocket Ultimate Power A Mutants and Masterminds Sourcebook
Ultimate Power, the complete Mutants & Masterminds guide to super-powers, won 5 ENnie Awards in 2007 and sold out its print run shortly thereafter. Now Ultimate Power is back in a handy pocket edition. Its pages are packed with detailed power descriptions, expanding the material from the M&M rulebook alongside new powers, power modifiers, power feats, and applications. Pocket Ultimate Power makes creating any sort of super-powered hero or villain a breeze: all the work is done for you! Just choose the powers you want your character to have; no assembly required. Pocket Ultimate Power includes the entire contents of the original book and has been updated to include all known errata. Don''t miss out on the ultimate sourcebook for Mutants & Masterminds and your chance at... Ultimate Power!

Warriors & Warlocks

release date: Jun 01, 2009
Warriors & Warlocks
Includes information on character design, magic, equipment, villains, monsters, and more. This title offers a Mutants & Masterminds rules companion to Green Ronin''s popular Pirates Guide to Freeport, along with an introduction and overview of Freeport as a setting for fantasy adventures.

A Song of Ice and Fire Narrator's Kit

release date: Apr 15, 2009

Wild Cards

release date: Aug 01, 2008
Wild Cards
Aces and Jokers Wild! In 1945, an alien virus released over Manhattan changed the world forever. Ninety percent of the people exposed to the Wild Card virus died, and some say they were the lucky ones. Of the survivors, ninety percent were mutated into the hideous freaks known as Jokers. Only a rare one percent became Aces, people gifted with superhuman powers. In 1985 George R.R. Martin and a stellar group of authors introduced readers to the world of Wild Cards, and now the series spans more than a dozen anthologies and novels. In the summer of 2008 players of Mutants & Masterminds can make this world their own for the first time with the Wild Cards campagin setting, written by series author John Jos. Miller. Inside this beautifully illustrated book you will find a full history the setting, profiles and game stats for dozens of major characters, background information and rules on the Wild Card virus, an introductory adventure, and advice on running your own WildCards campaign.

A More Perfect Union

release date: Jul 01, 2007
A More Perfect Union
A More Perfect Union is the kick-off adventure of the Paragons campaign setting for Mutants & Masterminds, the Worlds Greatest Superhero RPG. In this all-new world of super-powered adventure, players take the roles of otherwise ordinary people suddenly blessed (or cursed) with superhuman powers. In A More Perfect Union, heroes new to their powers must investigate strange and sinister goings-on in rural America. Someone or something is offering citizens unconditional happiness but you better believe there are strings attached! Can the paragons resist this seductive spell and stop the plot before it''s too late? Find out in A More Perfect Union.

Instant Superheroes

release date: May 01, 2007
Instant Superheroes
''Instant Superheroes'' provides a selection of super-hero archetypes for ''Mutants & Masterminds'', each with detailed information on how to modify, customise and play these new heroes in the game.

The Psychic's Handbook

release date: Feb 16, 2007
The Psychic's Handbook
Psychic powers may seem like magic, but there''s no reason to treat them as such in your d20 game. The Psychic''s Handbook provides a completely independent system for adding psychic abilities to your campaign, abilities which are at once more subtle and wider-reaching than magic, powers with their own applications and limitations that separate them from the spells of clerics and wizards, and even the powers of psions. The core of the system is the psychic, a new class whose mental powers are based on skills and feats. The Psychic''s Handbook, by award-winning game designer Steve Kenson, provides you with everything you need to integrate the class into your game, including prestige classes, new equipment, campaign advice, and conversion notes for Modern games. Discover the true powers of the mind.

Tome of the Watchtowers

release date: Jan 01, 2006
Tome of the Watchtowers
Glimpses of a Higher World When a mage Awakens, she touches one of the five legendary Watchtowers. The Atlantean kings erected these mystical spires in ages past to call out to slumbering souls, beckoning them to claim their birthright; the power of magic.

The Witch's Handbook

release date: Sep 20, 2005
The Witch's Handbook
The witch is a naturalist spellcaster who casts arcane spells using time-honored hearth wisdom rather than the arcane formulae and elaborate theories of wizardry. The Witch''s Handbook, like other books in the Master Class series, presents a brand-new core class and an array of associated prestige class. In addition to the new feats, spells, and magic items that you''d expect, The Witch''s Handbook explores the deeper secrets of the The Craft. Learn of covens and their ritual magic, charms and their making, and herbs and their magical applications. Whether you''re a player looking for a different kind of magic user or a GM looking to add something new to your campaign, The Witch''s Handbook has everything you need to bring The Craft to your d20 game.

Mutants and Masterminds

release date: May 01, 2005
Mutants and Masterminds
The Mastermind''s Manual is the perfect companion to the award-winning Mutants & Masterminds Superhero Roleplaying Game. In its pages you will find endless ways to customize the M&M system to suit your game, along with helpful Gamemaster advice, and insight into how the game is designed and played. The Mastermind''s Manual includes a vast array of optional and variant rules, complete guidelines for creating your own feats and super-powers, expanded systems for proficiency, combat, chases, skill use, and nearly every other aspect of the game. With the Mastermind''s Manual, you open up infinite possibilities, infinite options, and the power to truly make the world yours. It''s your master plan for taking the game to the next level... and what evil mastermind wouldn''t want that?

Egyptian Adventures

release date: Nov 01, 2004
Egyptian Adventures
Egyptian Adventures allows you to play the world''s most popular roleplaying game in sands of Hamunaptra, a new fantasy setting inspired by the myths, legends, and culture of Ancient Egypt. Neither the Egyptian feel nor the playability of the game has been sacrificed. The classes and races that populate the lands of Hamunaptra are still recognizable as your own favorites, yet re-imagined to convey the feel of a time of pharaohs under the shadow of war. This box set contains three separate books, each of which contains vital setting information. From the classes, races, feats and magic of Hamunaptra, to a complete gazetteer of the continent of Khemti and a book of GM-only secrets, this box set contains all you''ll need to explore the world of amunaptra. Battle foul beasts of the desert, excavate the curse-warded tombs of dynasties past, sabotage and spy upon the armies of rival nations, or master ancient magics.

Foes of Freedom

release date: Sep 01, 2004
Foes of Freedom
Foes of FreedomWritten by Steve Kenson and Steven E. SchendCover art by Ramon Perez96 pages, full color, perfect-boundMSRP: $23.95GRR2008ISBN: 1-932442-20-0Freedom City was widely hailed as the best supers sourcebook of all time and it won 3 ENnie Awards at GenCon, 2003. Foes of Freedom makes the city even better. This new sourcebook introduces dozens of devious villains to Freedom City, from the rogue star knight Blackstar to the murderous Jack-a-Knives to the vengeful Silver Scream. Villain groups like Larceny, Inc. and the Psions provide new challenges to Freedom City''s protectors, while the book''s new feats and powers make a great addition to any Mutants & Masterminds game. Printed in beautiful full color throughout, Foes of Freedom takes Freedom City to the next level.

The Dragon's Gate

release date: Nov 01, 2003
The Dragon's Gate
The Dragon''s Gate contains 128 pages of rich detail about the Chinatown neighborhood of the fictional city of San Angelo (the "City of Heroes"). The book includes information about the people, places and things in Chinatown, major players and minor players.In addition, non-player characters are presented with game stats for the HERO SYSTEM, M&M SUPERLINK and ACTION! SYSTEM game systems, making this book immediately useful to thousands of superhero role-playing game fans!The Dragon''s Gate presents a glimpse of San Angelo to many new superhero gaming fans. The San Angelo: City of Heroes source book that was nominated for an Origins Award for Best Roleplaying Supplement in 1998 and has been hailed by Ken Hite as ..".the very model of the superheroic city book."The Dragon''s Gate also contains beautiful interior illustrations by comic book artists Morgan Bonthoux and Mark Evans, plus a highly detailed street map of the neighborhood.

Tradition Verbena

release date: Nov 01, 2003
Tradition Verbena
The Verbena witches are heir to the secrets of the druids, the power of nature, and the wisdom of the Great Goddess and the Horned God. Theirs is the rage of the storm, the resilience of the oak and the cunning of the fox. But charmed they''re not. Amoral as nature itself, Verbena covens gather in moonlit groves, working magic to hasten the return of the old ways. With a wealth of new magic for those playing a witch, Tradition Book: Verbena clarifies the history of this magical tradition and brings it up to date with the latest events of the World of Darkness. Specifically for Mage: The Ascension, many of the insights contained herein will be valuable to players of Dark Ages: Mage as well. Continues the revolution storyline in the wake of the Ascension War.

Dark Ages Mage Grimoire

release date: Nov 01, 2003
Dark Ages Mage Grimoire
The Mythic Age wanes, its denizens disappearing into the Otherworld, its Quintessential energies fading. But some refuse to let it go. These magi dare to tread the bane places and twisted paths that still shimmer with ancient power. These dwindling lands still have guardians, though. Spirits and secrets that sorely test those who try to wrest forth their power. The Grimoire expands the Dark Ages: Mage world, providing insight into Fellowships in various lands, aids to help players and Storytellers grasp medieval magic and superstition, and hints on maintaining chantries in the tumultuous times of the early 13th century. There''s also a look at hedge magic, medieval holy days and the shallowings they create, and a host of creatures--including the fae--that haunt the forlorn frontiers of Dark Ages Europe.
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