Book Lists

New Releases by Steve Kenson

Steve Kenson is the author of Dragon Age Rpg Set 3 (2012), DC Adventures Heroes & Villians, Volume 1 (2011), Dragon Age RPG Set 2 (2011), Supervillian's Handbook A Mutants and Masterminds Sourcebook (2009), Pocket Ultimate Power A Mutants and Masterminds Sourcebook (2009).

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Dragon Age Rpg Set 3

release date: Jan 30, 2012
Dragon Age Rpg Set 3
This is what Dragon Age RPG fans have been waiting for! Set 3 completes the core rules of the game, providing everything players need to take their characters from level 11 to 20, including new specializations like the chevalier, force mage, and shadow, plus new spells, talents, and backgrounds. Game Masters get a host of fearsome monsters to deploy, including stats for high dragons and the dreaded Archdemon itself. Set 3 also introduces rune magic for weapons and armor, and narrative rules for mass battles. And, of course, it wouldn''t be Dragon Age without lore, and Set 3 delivers on that score as well, with new info on Orlais, the Tevinter Imperium, and more. A full-length adventure and handy accessories complete the package, making Set 3 a must for any Dragon Age fan!

DC Adventures Heroes & Villians, Volume 1

release date: Oct 25, 2011
DC Adventures Heroes & Villians, Volume 1
The DC Universe features a dazzling array of characters who have thrilled readers for generations. Now they come to life for tabletop gaming in DC Adventures Heroes & Villains! Volume 1 covers characters A-K, from Abra Kadabra and Adam Strange through Kid Flash and Kobra. Each entry comes complete with DC Adventures game information, character details, and a full-color illustration from one of DC Comics'' best artists. Heroes & Villains also includes entries on various teams, from the Justice League and Justice Society to the Injustice Gang and the Fearsome Five. With Heroes & Villains in-hand, you have a tremendous wealth of material for your DC Adventures games, all usable with the award-winning Mutants & Masterminds game system.

Dragon Age RPG Set 2

release date: Sep 20, 2011
Dragon Age RPG Set 2
Return to Ferelden and face the Blight in Dragon Age Set 2! Set 1 put adventurers on their path and covered characters of level 1 to 5. Now Set 2 brings them to the next stage of their journey, providing everything needed to play characters of level 6 to 10. Its many highlights include rules for playing the legendary Grey Wardens, the introduction of roleplaying and exploration stunts, nearly 40 new spells, expanded world info and character backgrounds, and the addition of specializations like arcane warrior, berserker, and assassin.

Supervillian's Handbook A Mutants and Masterminds Sourcebook

release date: Aug 15, 2009
Supervillian's Handbook A Mutants and Masterminds Sourcebook
Superheroes are always in the spotlight, courted by the media and worshipped by the ignorant masses. Now at last bad guys get their due with the Supervillians''s Handbook. This devious sourcebook is a complete guide to creating and running supervillians and their sinister schemes in M&M, from detailed pre-generated villian archetypes, to different plot archetypes. secret lairs. and Gamemaster advice and guidance. They all said you were crazy in school but after reading the Supervillian''s Handbook you''ll make them rue the day !!

Pocket Ultimate Power A Mutants and Masterminds Sourcebook

release date: Jun 15, 2009
Pocket Ultimate Power A Mutants and Masterminds Sourcebook
Ultimate Power, the complete Mutants & Masterminds guide to super-powers, won 5 ENnie Awards in 2007 and sold out its print run shortly thereafter. Now Ultimate Power is back in a handy pocket edition. Its pages are packed with detailed power descriptions, expanding the material from the M&M rulebook alongside new powers, power modifiers, power feats, and applications. Pocket Ultimate Power makes creating any sort of super-powered hero or villain a breeze: all the work is done for you! Just choose the powers you want your character to have; no assembly required. Pocket Ultimate Power includes the entire contents of the original book and has been updated to include all known errata. Don''t miss out on the ultimate sourcebook for Mutants & Masterminds and your chance at... Ultimate Power!

Instant Superheroes

release date: May 01, 2007
Instant Superheroes
''Instant Superheroes'' provides a selection of super-hero archetypes for ''Mutants & Masterminds'', each with detailed information on how to modify, customise and play these new heroes in the game.

The Psychic's Handbook

release date: Feb 16, 2007
The Psychic's Handbook
Psychic powers may seem like magic, but there''s no reason to treat them as such in your d20 game. The Psychic''s Handbook provides a completely independent system for adding psychic abilities to your campaign, abilities which are at once more subtle and wider-reaching than magic, powers with their own applications and limitations that separate them from the spells of clerics and wizards, and even the powers of psions. The core of the system is the psychic, a new class whose mental powers are based on skills and feats. The Psychic''s Handbook, by award-winning game designer Steve Kenson, provides you with everything you need to integrate the class into your game, including prestige classes, new equipment, campaign advice, and conversion notes for Modern games. Discover the true powers of the mind.

Ultimate Power

release date: Jan 01, 2006
Ultimate Power
Ultimate Power is the complete guide to super-powers for the award-winning Mutants & Masterminds Super-hero RPG, written by M&M designer Steve Kenson. Its pages are packed with detailed power descriptions, expanding the material from the M&M rulebook alongside new powers, power modifiers, power feats and applications. Also included are optional rules for more detailed applications of powers and creating your own powers. Ultimate Power makes creating any sort of super-powered hero or villain a breeze: all the work is done for you! Just choose the powers you want your characters to have.

Freedom City

release date: Nov 01, 2005
Freedom City
Freedom City is back in the first deluxe sourcebook for the Second Edition of Mutants & Masterminds. This exciting campaign setting includes a detailed history of the city, an overview of the its diverse neighborhoods, scores of locations and backdrops, a cast of supporting characters, several complete hero teams, and dozens of villains, all ready to use! The original book has been updated to the Second Edition and revised and expanded throughout. Richly detailed and lavishly illustrated in full color, Freedom City is the ideal companion book to the Mutants & Masterminds Roleplaying Game.

The Witch's Handbook

release date: Sep 20, 2005
The Witch's Handbook
The witch is a naturalist spellcaster who casts arcane spells using time-honored hearth wisdom rather than the arcane formulae and elaborate theories of wizardry. The Witch''s Handbook, like other books in the Master Class series, presents a brand-new core class and an array of associated prestige class. In addition to the new feats, spells, and magic items that you''d expect, The Witch''s Handbook explores the deeper secrets of the The Craft. Learn of covens and their ritual magic, charms and their making, and herbs and their magical applications. Whether you''re a player looking for a different kind of magic user or a GM looking to add something new to your campaign, The Witch''s Handbook has everything you need to bring The Craft to your d20 game.

Tradition Verbena

release date: Nov 01, 2003
Tradition Verbena
The Verbena witches are heir to the secrets of the druids, the power of nature, and the wisdom of the Great Goddess and the Horned God. Theirs is the rage of the storm, the resilience of the oak and the cunning of the fox. But charmed they''re not. Amoral as nature itself, Verbena covens gather in moonlit groves, working magic to hasten the return of the old ways. With a wealth of new magic for those playing a witch, Tradition Book: Verbena clarifies the history of this magical tradition and brings it up to date with the latest events of the World of Darkness. Specifically for Mage: The Ascension, many of the insights contained herein will be valuable to players of Dark Ages: Mage as well. Continues the revolution storyline in the wake of the Ascension War.

Dark Ages Mage Grimoire

release date: Nov 01, 2003
Dark Ages Mage Grimoire
The Mythic Age wanes, its denizens disappearing into the Otherworld, its Quintessential energies fading. But some refuse to let it go. These magi dare to tread the bane places and twisted paths that still shimmer with ancient power. These dwindling lands still have guardians, though. Spirits and secrets that sorely test those who try to wrest forth their power. The Grimoire expands the Dark Ages: Mage world, providing insight into Fellowships in various lands, aids to help players and Storytellers grasp medieval magic and superstition, and hints on maintaining chantries in the tumultuous times of the early 13th century. There''s also a look at hedge magic, medieval holy days and the shallowings they create, and a host of creatures--including the fae--that haunt the forlorn frontiers of Dark Ages Europe.

San Francisco by Night

release date: Jun 01, 2002
San Francisco by Night
East Meets West Once, the jade courts of the Middle Kingdom dreamed they could invade the West in revenge for decades of colonial tyranny. Now that dream is a terrible reality as San Francisco lies at the feet of Asian vampires. The war, however, continues in the whispers and shadows of the night. San Francisco is supposedly "neutral ground" for the vampires of East and West, but how long can that false peace last? Invasion California San Francisco by Night is the first crossover city sourcebook for Kindred of the East "TM" and Vampire: The Masquerade "RM." Covered in full detail are San Francisco''s history and geography, along with the city''s major undead players and their nocturnal agendas. More importantly, the book bridges the two game lines, giving Storytellers and players enough information and story ideas to run any style of chronicle.

The Shaman's Handbook

release date: Apr 01, 2002

Caste Book

release date: Feb 01, 2002
Caste Book
The Prophets of Unconquered Sun Spiritual pilgrims, the Zenith Caste of the Solar Exalted are the hands and voice of the Unconquered Sun. Yet these stalwart heroes are more than mere priests and propagandists. With their crusading hearts and invincible strength, the Zenith Caste is a mighty force for righteousness in the world. Those who would make it a place of misery and pain should fear, for the champions of the Sun have come to deliver their comeuppance. The Judges of a New First Age Caste Book: Zenith is the next in the Caste Book series for Exalted -- books detailing the game''s different character types. Within its pages are all the secrets of the Zenith Caste, from their fragmentary memories of the First Age to the shared visions of the Unconquered Sun that unite them. The book contains new Charms, rules, spells and artifacts to help them carry out their holy mission.

Thousand Whispers

release date: Jan 01, 2001
Thousand Whispers
For centuries, the exotic realm of Asia has defied Kindred incursions. Those few children of caine dwelling in Asia whisper of monstrous cathayans -- shadowy vampires native to the East. For too long, the cathayans have lain like sleeping dragons, allowing the Kindred a facade of omnipotence. Now the new Age is at hand. Yin daggers tremble in the talons of Resplendent cranes, and the Devil-Tigers howl for souls in the dark. Dharma Books contain vital character information for players and Storytellers.

Aberrant Players Guide

release date: Dec 01, 2000
Aberrant Players Guide
Gods once wielded this kind of power. Now it''s ours. The forces of the universe respond to our will and we shape a world in our image. We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it. The Aberrant Players Guide has everything you need to expand and empower your character even further, from ingenious new ways of using Eufiber to powers that can only be described as "cosmic." This massive book contains new insights into what the life of a nova is really like, rules for creating and using gadgets, new and devastating capabilities, expanded Backgrounds, the full skinny on the N! network, a catalog of nova-only organizations and much more.

Ghost Squadron

release date: Nov 01, 2000
Ghost Squadron
The second series introduces Nathan Zachary and his famous band of air pirates, the Fortune Hunters. This epic follows Zachary''s air exploits and daring escapes during his early days as a war pilot and recounts a climactic confrontation with his nemesis.

All Our Yesterdays

release date: Feb 01, 2000
All Our Yesterdays
From the ancient humanoids of four billion B.C. to the Kelvan Invasion of the 123rd century, all time stands open for you. All Our Yesterdays is the complete guide to time travel in the world of Star Trek roleplaying. It covers everything from instrumentalities like the Guardian of Forever and the atavachron to techniques such as the slingshot effect and Borg temporal vortices to the rifts in spacetime which snare unwary travelers. Overlays and organizational details make members of the Department of Temporal Investigations, the 29th century Federation Timefleet, and other transtemporal characters ready to play.

In Nomine Liber Canticorum

release date: Oct 01, 1998
In Nomine Liber Canticorum
-- Over 300 Songs to increase the power of angelic or infernal characters. -- New rules to let players research and create new Songs.

Changeling Storytellers Guide

release date: Jan 01, 1998
Changeling Storytellers Guide
The gates to Arcadia, the original paradise, are closed. Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains. We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible kingdom. We are everywhere, yet you have never seen us. We hide, not behind some fragile Masquerade, but in plain sight with the power of our Glamour. We exist within a real world of make-believe where "imaginary" things can kill and" "pretend" monsters are real. The Changeling Storytellers Guide picks up where the Changeling rulebook leaves off and offers a plethora of new information, from rules clarifications to new and advanced systems for handling fae magic -- and puts it all in the Storyteller''s hands. Included are new settings and new rules for expanding the boundaries of your Changeling chronicle.

Angelic Player's Guide

release date: Apr 01, 1997
Angelic Player's Guide
-- Original cover by top fantasy artist Rowena! -- The top-selling supplement to In Nomine. -- Includes a quick guide to the creation of angelic characters.

Portfolio of a Dragon

release date: Sep 01, 1996
Portfolio of a Dragon
A sourcebook for the Shadowrun game system.

Awakenings

release date: Sep 01, 1995
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