Book Lists

New Releases by Steve Kenson

Steve Kenson is the author of Mutants and Masterminds Beginner's Guide (2007), Ultimate Power (2006), Tome of the Watchtowers (2006), Egyptian Adventures (2004), Foes of Freedom (2004).

31 - 51 of 51 results
<<

Mutants and Masterminds Beginner's Guide

release date: Feb 01, 2007
Mutants and Masterminds Beginner's Guide
Freedom City''s prestigious Claremont Academy is a training ground for a new generation of super-heroes. Now you have the opportunity to follow along and take part as Claremont''s newest students arrive at its hallowed halls. The Beginner''s Guide walks newcomers to Mutants & Masterminds through all the steps of creating and playing their own super-heroes, from character concepts and super-powers to secret identities and codes of honor. It includes the basic rules so you can get a feel for Mutants & Masterminds, as well as a narrative adventure so you can experience game-play all on your own. Just like graduating from the Claremont Academy, mastering Mutants & Mastermind''s Beginner''s Guide will ensure you''re ready to face off against devious villains and thwart their evil plans.

Ultimate Power

release date: Jan 01, 2006
Ultimate Power
Ultimate Power is the complete guide to super-powers for the award-winning Mutants & Masterminds Super-hero RPG, written by M&M designer Steve Kenson. Its pages are packed with detailed power descriptions, expanding the material from the M&M rulebook alongside new powers, power modifiers, power feats and applications. Also included are optional rules for more detailed applications of powers and creating your own powers. Ultimate Power makes creating any sort of super-powered hero or villain a breeze: all the work is done for you! Just choose the powers you want your characters to have.

Tome of the Watchtowers

release date: Jan 01, 2006
Tome of the Watchtowers
Glimpses of a Higher World When a mage Awakens, she touches one of the five legendary Watchtowers. The Atlantean kings erected these mystical spires in ages past to call out to slumbering souls, beckoning them to claim their birthright; the power of magic.

Egyptian Adventures

release date: Nov 01, 2004
Egyptian Adventures
Egyptian Adventures allows you to play the world''s most popular roleplaying game in sands of Hamunaptra, a new fantasy setting inspired by the myths, legends, and culture of Ancient Egypt. Neither the Egyptian feel nor the playability of the game has been sacrificed. The classes and races that populate the lands of Hamunaptra are still recognizable as your own favorites, yet re-imagined to convey the feel of a time of pharaohs under the shadow of war. This box set contains three separate books, each of which contains vital setting information. From the classes, races, feats and magic of Hamunaptra, to a complete gazetteer of the continent of Khemti and a book of GM-only secrets, this box set contains all you''ll need to explore the world of amunaptra. Battle foul beasts of the desert, excavate the curse-warded tombs of dynasties past, sabotage and spy upon the armies of rival nations, or master ancient magics.

Foes of Freedom

release date: Sep 01, 2004
Foes of Freedom
Foes of FreedomWritten by Steve Kenson and Steven E. SchendCover art by Ramon Perez96 pages, full color, perfect-boundMSRP: $23.95GRR2008ISBN: 1-932442-20-0Freedom City was widely hailed as the best supers sourcebook of all time and it won 3 ENnie Awards at GenCon, 2003. Foes of Freedom makes the city even better. This new sourcebook introduces dozens of devious villains to Freedom City, from the rogue star knight Blackstar to the murderous Jack-a-Knives to the vengeful Silver Scream. Villain groups like Larceny, Inc. and the Psions provide new challenges to Freedom City''s protectors, while the book''s new feats and powers make a great addition to any Mutants & Masterminds game. Printed in beautiful full color throughout, Foes of Freedom takes Freedom City to the next level.

Dark Ages Mage Grimoire

release date: Nov 01, 2003
Dark Ages Mage Grimoire
The Mythic Age wanes, its denizens disappearing into the Otherworld, its Quintessential energies fading. But some refuse to let it go. These magi dare to tread the bane places and twisted paths that still shimmer with ancient power. These dwindling lands still have guardians, though. Spirits and secrets that sorely test those who try to wrest forth their power. The Grimoire expands the Dark Ages: Mage world, providing insight into Fellowships in various lands, aids to help players and Storytellers grasp medieval magic and superstition, and hints on maintaining chantries in the tumultuous times of the early 13th century. There''s also a look at hedge magic, medieval holy days and the shallowings they create, and a host of creatures--including the fae--that haunt the forlorn frontiers of Dark Ages Europe.

[White Wolf Game Studio Hardcover Publications]

release date: Jan 01, 2003
[White Wolf Game Studio Hardcover Publications]
Included in this collection are vols. distributed as well as published by White Wolf Pub.

San Francisco by Night

release date: Jun 01, 2002
San Francisco by Night
East Meets West Once, the jade courts of the Middle Kingdom dreamed they could invade the West in revenge for decades of colonial tyranny. Now that dream is a terrible reality as San Francisco lies at the feet of Asian vampires. The war, however, continues in the whispers and shadows of the night. San Francisco is supposedly "neutral ground" for the vampires of East and West, but how long can that false peace last? Invasion California San Francisco by Night is the first crossover city sourcebook for Kindred of the East "TM" and Vampire: The Masquerade "RM." Covered in full detail are San Francisco''s history and geography, along with the city''s major undead players and their nocturnal agendas. More importantly, the book bridges the two game lines, giving Storytellers and players enough information and story ideas to run any style of chronicle.

The Shaman's Handbook

release date: Apr 01, 2002

Caste Book

release date: Feb 01, 2002
Caste Book
The Prophets of Unconquered Sun Spiritual pilgrims, the Zenith Caste of the Solar Exalted are the hands and voice of the Unconquered Sun. Yet these stalwart heroes are more than mere priests and propagandists. With their crusading hearts and invincible strength, the Zenith Caste is a mighty force for righteousness in the world. Those who would make it a place of misery and pain should fear, for the champions of the Sun have come to deliver their comeuppance. The Judges of a New First Age Caste Book: Zenith is the next in the Caste Book series for Exalted -- books detailing the game''s different character types. Within its pages are all the secrets of the Zenith Caste, from their fragmentary memories of the First Age to the shared visions of the Unconquered Sun that unite them. The book contains new Charms, rules, spells and artifacts to help them carry out their holy mission.

Mummy

release date: Mar 01, 2001
Mummy
Though vampires have their intrigues, werewolves have their wars, mages have their realities, wraiths have their passions and changelings seek to return to their homeland, there are supernatural powers at work in the world that concern all of these beings. Indeed, there are people and forces in the world of Darkness that endanger all those who exist. Learn the secrets, alliances, enemies and plans of these shadowy beings in a series of world of Darkness books that can be integrated into all of the storyteller games. Amenti is destroyed, Osiris awakes and the undying are reborn. But if they are not the ancients themselves, who are these new mummies? Mummy: The Resurrection brushes aside the veil of mystery and delves into the Middle Eastern World of Darkness to bring you completely revised and updated rules for playing a new kind of mummy character. Contained within are new spells, new horrors and new insights into the mysteries of Arabia, Egypt and the lands of the dead.

Thousand Whispers

release date: Jan 01, 2001
Thousand Whispers
For centuries, the exotic realm of Asia has defied Kindred incursions. Those few children of caine dwelling in Asia whisper of monstrous cathayans -- shadowy vampires native to the East. For too long, the cathayans have lain like sleeping dragons, allowing the Kindred a facade of omnipotence. Now the new Age is at hand. Yin daggers tremble in the talons of Resplendent cranes, and the Devil-Tigers howl for souls in the dark. Dharma Books contain vital character information for players and Storytellers.

Aberrant Players Guide

release date: Dec 01, 2000
Aberrant Players Guide
Gods once wielded this kind of power. Now it''s ours. The forces of the universe respond to our will and we shape a world in our image. We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it. The Aberrant Players Guide has everything you need to expand and empower your character even further, from ingenious new ways of using Eufiber to powers that can only be described as "cosmic." This massive book contains new insights into what the life of a nova is really like, rules for creating and using gadgets, new and devastating capabilities, expanded Backgrounds, the full skinny on the N! network, a catalog of nova-only organizations and much more.

Ghost Squadron

release date: Nov 01, 2000
Ghost Squadron
The second series introduces Nathan Zachary and his famous band of air pirates, the Fortune Hunters. This epic follows Zachary''s air exploits and daring escapes during his early days as a war pilot and recounts a climactic confrontation with his nemesis.

Changeling Storytellers Guide

release date: Jan 01, 1998
Changeling Storytellers Guide
The gates to Arcadia, the original paradise, are closed. Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains. We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible kingdom. We are everywhere, yet you have never seen us. We hide, not behind some fragile Masquerade, but in plain sight with the power of our Glamour. We exist within a real world of make-believe where "imaginary" things can kill and" "pretend" monsters are real. The Changeling Storytellers Guide picks up where the Changeling rulebook leaves off and offers a plethora of new information, from rules clarifications to new and advanced systems for handling fae magic -- and puts it all in the Storyteller''s hands. Included are new settings and new rules for expanding the boundaries of your Changeling chronicle.

Portfolio of a Dragon

release date: Sep 01, 1996
Portfolio of a Dragon
A sourcebook for the Shadowrun game system.

Awakenings

release date: Sep 01, 1995
31 - 51 of 51 results
<<


  • Aboutread.com makes it one-click away to discover great books from local library by linking books/movies to your library catalog search.

  • Copyright © 2026 Aboutread.com