Book Lists

Most Popular Books by Steve Kenson

Steve Kenson is the author of The Psychic's Handbook (2007), Mutants and Masterminds Beginner's Guide (2007), Awakenings (1995), Superteam Handbook (2019), Valiant Adventures Gamemaster's Kit (2025).

41 - 80 of 1,000,000 results
<< >>

The Psychic's Handbook

release date: Feb 16, 2007
The Psychic's Handbook
Psychic powers may seem like magic, but there''s no reason to treat them as such in your d20 game. The Psychic''s Handbook provides a completely independent system for adding psychic abilities to your campaign, abilities which are at once more subtle and wider-reaching than magic, powers with their own applications and limitations that separate them from the spells of clerics and wizards, and even the powers of psions. The core of the system is the psychic, a new class whose mental powers are based on skills and feats. The Psychic''s Handbook, by award-winning game designer Steve Kenson, provides you with everything you need to integrate the class into your game, including prestige classes, new equipment, campaign advice, and conversion notes for Modern games. Discover the true powers of the mind.

Mutants and Masterminds Beginner's Guide

release date: Feb 01, 2007
Mutants and Masterminds Beginner's Guide
Freedom City''s prestigious Claremont Academy is a training ground for a new generation of super-heroes. Now you have the opportunity to follow along and take part as Claremont''s newest students arrive at its hallowed halls. The Beginner''s Guide walks newcomers to Mutants & Masterminds through all the steps of creating and playing their own super-heroes, from character concepts and super-powers to secret identities and codes of honor. It includes the basic rules so you can get a feel for Mutants & Masterminds, as well as a narrative adventure so you can experience game-play all on your own. Just like graduating from the Claremont Academy, mastering Mutants & Mastermind''s Beginner''s Guide will ensure you''re ready to face off against devious villains and thwart their evil plans.

Awakenings

release date: Sep 01, 1995

Superteam Handbook

release date: Oct 29, 2019
Superteam Handbook
The Superteam Handbook puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Heroes can work closer together than ever before with new, team-focused powers, advantages, and attack options. Eight pre-made hero teams--ranging from PL 5 to PL 12--serve as campaign-kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with background and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping UNIQUE, battle to keep the streets safe as one of the street-brawling Ferroburg Four, or take on ancient aliens from the cockpit of your own giant robot as a member of MagnaForce? Whatever you choose, be stronger than the sum of yourparts!

Valiant Adventures Gamemaster's Kit

release date: Dec 02, 2025
Valiant Adventures Gamemaster's Kit
The Gamemaster''s Kit is a key accessory for your Valiant Adventures RPG campaign. It features a sturdy and practical 3-panel hardback screen with all the reference material you need to run the game. The kit also includes 4 quick reference cards and a combat tracker that you can write on with wet or dry erase markers. The Valiant Adventures Gamemaster''s Kit is the perfect complement to the Hero''s Handbook and Worlds of Valiant.

The Fifth Season Roleplaying Game

release date: Mar 24, 2026
The Fifth Season Roleplaying Game
N.K. Jemisin''s multiple Hugo Award-winning Broken Earth trilogy comes to tabletop RPGs in Fifth Season: Roleplaying in the Stillness! Enter a vast, furious land that is home to thousands of Comms, settlements large and small where people gather for safety in a dangerous and unpredictable world. Each member contributes according to the dictates of their use-caste, and all with one goal: to prepare for the next Fifth Season, those cataclysmic events when Father Earth himself rages against humankind. It is only through the wisdom of the ancient Stone Lore that people stand a chance of survival. The game gives players a chance to portray the folk of the Stillness, working together to deal with the problems that face their Comm to better prepare for the coming of the next Fifth Season. Players build a Comm together, create characters of that Comm, and face the challenges that the Stillness has to offer. Fifth Season is powered by a customized version of Green Ronin''s popular Adventure Game Engine (AGE), the same rules system as The Expanse, Modern AGE, Blue Rose, and Fantasy AGE RPGs. If you''ve played any AGE RPG before, you already know the core of the rules. Can you survive in the Broken Earth? Find out in The Fifth Season: Roleplaying in the Stillness!

Egyptian Adventures

release date: Nov 01, 2004
Egyptian Adventures
Egyptian Adventures allows you to play the world''s most popular roleplaying game in sands of Hamunaptra, a new fantasy setting inspired by the myths, legends, and culture of Ancient Egypt. Neither the Egyptian feel nor the playability of the game has been sacrificed. The classes and races that populate the lands of Hamunaptra are still recognizable as your own favorites, yet re-imagined to convey the feel of a time of pharaohs under the shadow of war. This box set contains three separate books, each of which contains vital setting information. From the classes, races, feats and magic of Hamunaptra, to a complete gazetteer of the continent of Khemti and a book of GM-only secrets, this box set contains all you''ll need to explore the world of amunaptra. Battle foul beasts of the desert, excavate the curse-warded tombs of dynasties past, sabotage and spy upon the armies of rival nations, or master ancient magics.

Silver Age

release date: Jun 01, 2010
Silver Age
"Mutants & Masterminds, or M & M for short, is an adventure roleplaying game in which you, the players, take on the roles of fictional superheroes having thrilling adventures in an imaginary world. One player, the Gamemaster, takes on the job of creating that world and the stories for the other players to take part in. Together, you create your own tales of heroic action and adventure, like your favorite superhero comic books, television shows, or movies. You don''t need any expensive computers or video game systems to take part though. You just need a book, some friends, and plenty of imagination"--Mutants & Masterminds website. In this title meet the characters that people this game, get hints on how to create you own M & M characters based on those depicted in this book -- and much more!

Swords of the Shadow Planet RPG

release date: Jul 01, 2025
Swords of the Shadow Planet RPG
Sword & Planet adventure for the 21st Century! Swords of the Shadow Planet is a complete roleplaying game introducing players to Duar, a lost world hidden from the eyes of Earth. Play sun worshiping aerial nomads, Neandertals transported from Earth''s past, heroes of living stone, or intelligent dinosaurs as they unravel the mysteries of the Shadow Planet. Make characters in minutes with the easy-to-learn DARE System and get started right away using the included adventure Scoundrel From Zevar. Is Duar in our solar system? Is it even in our time? Explore its secrets in Swords of the Shadow Planet!

Gadget Guides

release date: Jun 13, 2017
Gadget Guides
"Where do you get all those wonderful toys? Right here! Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Role playing Game, from armor and weapons to psychic crystals and steamtech. In this book are twenty-two individual guides, each looking at a particular type of gadget, putting together the effects and modifiers from the Hero''s Handbook to create a catalog of dozens of ready-to-use items. It includes: Weapons from guns and blasters to archaic and martial arts weapons, even weapons of mass destruction!; Constructs like artificial intelligences, robots, piloted mecha, and a wide variety of vehicles; Enhancements from biotech, cybertech, and nanotech to power devices, psychic gadgets, and magical items; Information compiled and stored in computers and the sensor and spy-tech to protect and get at it; Installations from hidden lairs to orbiting satellites, along with security systems and deathtraps to challenge your heroes! What Power Profiles did for super-powers, Gadget Guides does for gear, making it a great character creation and in-play resource for both players and gamemasters."--Publisher description.

Starfinder Alien Archive Pocket Edition

release date: Jul 12, 2022
Starfinder Alien Archive Pocket Edition
Strange aliens both friendly and fearsome fill this tome of creatures designed for use with the Starfinder Roleplaying Game! From the gravity-manipulating frujais and planet-killing novaspawn to space goblins and security robots, the creatures in this codex will challenge adventurers no matter what strange worlds they''re exploring. What''s more, player rules for a host of creatures let players not just fight aliens, but be them! Inside Starfinder Alien Archive, you''ll find the following: * Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals. * Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain. * New alien technology to help give your character an edge, including weapons, armor, magic items, and more. * A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine. * New rules for magical monster summoning, quick templates to modify creatures on the fly, and more! The pocket edition presents the same contents in a smaller sized softcover for a lower price and better portability.

Aberrant Players Guide

release date: Dec 01, 2000
Aberrant Players Guide
Gods once wielded this kind of power. Now it''s ours. The forces of the universe respond to our will and we shape a world in our image. We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it. The Aberrant Players Guide has everything you need to expand and empower your character even further, from ingenious new ways of using Eufiber to powers that can only be described as "cosmic." This massive book contains new insights into what the life of a nova is really like, rules for creating and using gadgets, new and devastating capabilities, expanded Backgrounds, the full skinny on the N! network, a catalog of nova-only organizations and much more.

A Song of Ice and Fire Roleplaying

release date: Jan 01, 2012
A Song of Ice and Fire Roleplaying
Based on George R.R. Martin''s fantasy epic, A Song of Ice and Fire Roleplaying gives you everything you need to play and run games in the Seven Kingdoms using an easy-to-learn system specifically designed to evoke the atmosphere of the bestselling novels and hit TV show! The A Game of Thrones Edition includes the entire contents of the original core rulebook, revised and updated, plus the full-length adventure Peril at King''s Landing and a gorgeous new cover by fan-favorite artist Michael Komarck. You and your fellow players take on the roles of key members of a noble house navigating the perilous waters of Westerosi politics and intrigue!

[White Wolf Game Studio Hardcover Publications]

release date: Jan 01, 2003
[White Wolf Game Studio Hardcover Publications]
Included in this collection are vols. distributed as well as published by White Wolf Pub.

Changeling Storytellers Guide

release date: Jan 01, 1998
Changeling Storytellers Guide
The gates to Arcadia, the original paradise, are closed. Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains. We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible kingdom. We are everywhere, yet you have never seen us. We hide, not behind some fragile Masquerade, but in plain sight with the power of our Glamour. We exist within a real world of make-believe where "imaginary" things can kill and" "pretend" monsters are real. The Changeling Storytellers Guide picks up where the Changeling rulebook leaves off and offers a plethora of new information, from rules clarifications to new and advanced systems for handling fae magic -- and puts it all in the Storyteller''s hands. Included are new settings and new rules for expanding the boundaries of your Changeling chronicle.

Freedom City

release date: Feb 01, 2003

Aberrant

release date: Oct 01, 2001
Aberrant
Gods once wielded this kind of power. Now it''s ours. The forces of the universe respond to our will and we shape a world in our image. We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it. All the information you need to incorporate organized crime into your game.
41 - 80 of 1,000,000 results
<< >>


  • Aboutread.com makes it one-click away to discover great books from local library by linking books/movies to your library catalog search.

  • Copyright © 2026 Aboutread.com