Book Lists

Most Popular Books by Steve Kenson

Steve Kenson is the author of M&M RPG Emerald City Campaign Setting (2014), Freedom City (2005), Mutants and Masterminds Gamemaster's Kit, Revised Edition (2018), The Psychic's Handbook (2007), Instant Superheroes (2007).

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M&M RPG Emerald City Campaign Setting

release date: Jan 07, 2014
M&M RPG Emerald City Campaign Setting
Emerald City is a brand new setting for your Mutants & Masterminds Third Edition campaign. Set in the same universe as the award-winning Freedom City, Emerald City provides a home base for your heroes and a place they can shine. This rich and detailed sourcebook describes a fully realized city that until recently was downright normal. It didn''''t have alien armadas filling the sky, or mad gods trying to turn it into a Hell on Earth. Things were stable... until the Silver Storm tore through the city and unleashed a flood of dangerous super-villains and monsters Now criminal masterminds have cast aside years of fragile peace, ready to go to war to settle old scores and claim the throne of the city''''s underworld. Emerald City has no established teams to call on in this crisis. It is a city that needs heroes. Will you answer the call?

Freedom City

release date: Nov 01, 2005
Freedom City
Freedom City is back in the first deluxe sourcebook for the Second Edition of Mutants & Masterminds. This exciting campaign setting includes a detailed history of the city, an overview of the its diverse neighborhoods, scores of locations and backdrops, a cast of supporting characters, several complete hero teams, and dozens of villains, all ready to use! The original book has been updated to the Second Edition and revised and expanded throughout. Richly detailed and lavishly illustrated in full color, Freedom City is the ideal companion book to the Mutants & Masterminds Roleplaying Game.

Mutants and Masterminds Gamemaster's Kit, Revised Edition

release date: Feb 06, 2018
Mutants and Masterminds Gamemaster's Kit, Revised Edition
The Mutants & Masterminds Gamemaster''s Kit is a key accessory for your superhero campaign. It features a sturdy and practical 3-panel hardback screen with all the charts and tables you need to play the World''s Greatest Superhero RPG. The kit also includes 4 quick reference cards and a combat tracker that you can write on with wet or dry erase markers. The Mutants & Mastermind''s Gamemaster''s Kit is the perfect complement to the Deluxe Hero''s Handbook and will help you kick off your game with style. "Price Includes VAT"

The Psychic's Handbook

release date: Feb 16, 2007
The Psychic's Handbook
Psychic powers may seem like magic, but there''s no reason to treat them as such in your d20 game. The Psychic''s Handbook provides a completely independent system for adding psychic abilities to your campaign, abilities which are at once more subtle and wider-reaching than magic, powers with their own applications and limitations that separate them from the spells of clerics and wizards, and even the powers of psions. The core of the system is the psychic, a new class whose mental powers are based on skills and feats. The Psychic''s Handbook, by award-winning game designer Steve Kenson, provides you with everything you need to integrate the class into your game, including prestige classes, new equipment, campaign advice, and conversion notes for Modern games. Discover the true powers of the mind.

Instant Superheroes

release date: May 01, 2007
Instant Superheroes
''Instant Superheroes'' provides a selection of super-hero archetypes for ''Mutants & Masterminds'', each with detailed information on how to modify, customise and play these new heroes in the game.

Mutants and Masterminds, Third Edition

release date: Oct 23, 2013
Mutants and Masterminds, Third Edition
The Silver Storm has turned Emerald City from a quiet Pacific Northwest metropolis to a hub of super-criminal activity, and AEGISthe American Elite Government Intervention Serviceis on the job. Threat Report presents profiles on dozens of the new supervillains endangering Emerald City and the world. From "stormers" newly granted their powers to ancient and eldritch evils, from beneath Emerald City''s streets to other dimensions and times, Threat Reportgives you a plethora of villains to challenge your players. This book compiles most of Green Ronin''sThreat Reportseries of electronic villain profiles, along with new content created just for this collection. You''ll find a variety of villains ready-made for yourMutants & Mastermindsgame, from low-level mercenaries for hire to super-powered thugs and cosmic world-beaters, even gods pulling the strings from behind the scenes. Heroes get ready because the villains of Emerald City are on the loose!

The Witch's Handbook

release date: Sep 20, 2005
The Witch's Handbook
The witch is a naturalist spellcaster who casts arcane spells using time-honored hearth wisdom rather than the arcane formulae and elaborate theories of wizardry. The Witch''s Handbook, like other books in the Master Class series, presents a brand-new core class and an array of associated prestige class. In addition to the new feats, spells, and magic items that you''d expect, The Witch''s Handbook explores the deeper secrets of the The Craft. Learn of covens and their ritual magic, charms and their making, and herbs and their magical applications. Whether you''re a player looking for a different kind of magic user or a GM looking to add something new to your campaign, The Witch''s Handbook has everything you need to bring The Craft to your d20 game.

Valiant Adventures Hero's Handbook

release date: Dec 02, 2025
Valiant Adventures Hero's Handbook
Comic fans know the Valiant Universe is home to classic characters like Bloodshot, Shadowman, Faith, Dr. Mirage, and X-O Manowar. Gamers know Mutants & Masterminds is the World''s Greatest Superhero RPG. Now these titanic forces combine to bring you the Valiant Adventures Roleplaying Game. If you''ve ever wanted to be part of the Valiant Universe, now you can! Create your own character or play one from the comics. Adventure in Britannia, The Deadside, Earth, The Faraway, New Japan, Space, The Stalinverse, or The Unknown. The Mutants & Masterminds rules, renowned for their adaptability, have been customized to reflect Valliant''s signature gritty realism and give you an easy way to create your own character. Pick an archetype, make a few quick customization choices, choose a power set, and you''re ready to play! The Valiant Adventures Hero''s Handbook is your starting point, a core rulebook with all the rules you need to play. Pair it with the Worlds of Valiant sourcebook (available separately) to complete the experience.

Modern AGE Basic Rulebook

release date: Sep 25, 2018
Modern AGE Basic Rulebook
Modern AGE roleplaying game allows you to shape the setting to suit your stylewhether its gritty action or high adventure, urban fantasy or a dystopian future. With a new, classless character-building system, twenty levels of advancement, and optional rules for psychic and magic powers, you can create the heroes your world needs. Along with an innovative stunt system, rules for thrilling chases, and an introductory adventure, youll find all the action youre after inside the Modern AGE Basic Rulebook.

Blue Rose: the AGE RPG of Romantic Fantasy

release date: May 16, 2017
Blue Rose: the AGE RPG of Romantic Fantasy
Aldis, the Kingdom of the Blue Rose, shines as a new light following the dark age of the Sorcerer Kings. Now, envoys of the Soverign''s Finest strive to protect Aldis. Aided by the rhydan - their psychic animal allies - the champions of the Blue Rose guard the Light against the power of the Shadow. This book gives your everything you need to play.

Awakenings

release date: Sep 01, 1995

Ultimate Power

release date: Jan 01, 2006
Ultimate Power
Ultimate Power is the complete guide to super-powers for the award-winning Mutants & Masterminds Super-hero RPG, written by M&M designer Steve Kenson. Its pages are packed with detailed power descriptions, expanding the material from the M&M rulebook alongside new powers, power modifiers, power feats and applications. Also included are optional rules for more detailed applications of powers and creating your own powers. Ultimate Power makes creating any sort of super-powered hero or villain a breeze: all the work is done for you! Just choose the powers you want your characters to have.

Tradition Verbena

release date: Nov 01, 2003
Tradition Verbena
The Verbena witches are heir to the secrets of the druids, the power of nature, and the wisdom of the Great Goddess and the Horned God. Theirs is the rage of the storm, the resilience of the oak and the cunning of the fox. But charmed they''re not. Amoral as nature itself, Verbena covens gather in moonlit groves, working magic to hasten the return of the old ways. With a wealth of new magic for those playing a witch, Tradition Book: Verbena clarifies the history of this magical tradition and brings it up to date with the latest events of the World of Darkness. Specifically for Mage: The Ascension, many of the insights contained herein will be valuable to players of Dark Ages: Mage as well. Continues the revolution storyline in the wake of the Ascension War.

Blue Rose RPG: Aldis City of the Blue Rose Source Book

release date: Dec 11, 2018
Blue Rose RPG: Aldis City of the Blue Rose Source Book
Welcome to Aldis: City of the Blue Rose! This beautiful, full color sourcebook lavishly details the capital city of the central nation in the Blue Rose RPG, providing players and Narrators alike the tools needed to tell stories using the city as a focus. From the intrigues of nobles in the High Ward to the entertainments in the Middle Ward to the roughest parts of town found in the Outer Ward, this supplement details people, important sites, and historical events of the City of the Blue Rose. Romantic fantasy narratives frequently remain focused around singular locations, giving time and opportunities for heroes to develop friendships, romances, and rivalries with the people to be found there, and this sourcebook provides everything to allow players in a Blue Rose RPG campaign to do just that!

Supervillian's Handbook A Mutants and Masterminds Sourcebook

release date: Aug 15, 2009
Supervillian's Handbook A Mutants and Masterminds Sourcebook
Superheroes are always in the spotlight, courted by the media and worshipped by the ignorant masses. Now at last bad guys get their due with the Supervillians''s Handbook. This devious sourcebook is a complete guide to creating and running supervillians and their sinister schemes in M&M, from detailed pre-generated villian archetypes, to different plot archetypes. secret lairs. and Gamemaster advice and guidance. They all said you were crazy in school but after reading the Supervillian''s Handbook you''ll make them rue the day !!

Fantasy AGE Campaign Builder's Guide

release date: Oct 22, 2019
Fantasy AGE Campaign Builder's Guide
The Fantasy AGE Campaign Builder''s Guide is an indispensable resource for aspiring and experienced Game Masters alike. It provides advice and examples on such topics as designing entertaining and effective encounters, crafting interesting locations, customizing adversaries, and much more. It also includes tables to help generate campaign elements when a bit of spontaneity and randomness is desired. Each chapter in the Campaign Builder''s Guide is devoted to a different topic, each approached with a mix of advice, mechanical assistance, and ultimately ready-to-use examples. Whether you''re designing your own pantheon of fantasy deities for a campaign or seeking to alter settings, characters, and rules to emulate a particular sub-genre of fantasy, the Campaign Builder''s Guide has the advice and tools you need.

Swords of the Shadow Planet RPG

release date: Jul 01, 2025
Swords of the Shadow Planet RPG
Sword & Planet adventure for the 21st Century! Swords of the Shadow Planet is a complete roleplaying game introducing players to Duar, a lost world hidden from the eyes of Earth. Play sun worshiping aerial nomads, Neandertals transported from Earth''s past, heroes of living stone, or intelligent dinosaurs as they unravel the mysteries of the Shadow Planet. Make characters in minutes with the easy-to-learn DARE System and get started right away using the included adventure Scoundrel From Zevar. Is Duar in our solar system? Is it even in our time? Explore its secrets in Swords of the Shadow Planet!

Gadget Guides

release date: Jun 13, 2017
Gadget Guides
"Where do you get all those wonderful toys? Right here! Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Role playing Game, from armor and weapons to psychic crystals and steamtech. In this book are twenty-two individual guides, each looking at a particular type of gadget, putting together the effects and modifiers from the Hero''s Handbook to create a catalog of dozens of ready-to-use items. It includes: Weapons from guns and blasters to archaic and martial arts weapons, even weapons of mass destruction!; Constructs like artificial intelligences, robots, piloted mecha, and a wide variety of vehicles; Enhancements from biotech, cybertech, and nanotech to power devices, psychic gadgets, and magical items; Information compiled and stored in computers and the sensor and spy-tech to protect and get at it; Installations from hidden lairs to orbiting satellites, along with security systems and deathtraps to challenge your heroes! What Power Profiles did for super-powers, Gadget Guides does for gear, making it a great character creation and in-play resource for both players and gamemasters."--Publisher description.

Fantasy Age Core Rulebook

release date: Jul 18, 2023
Fantasy Age Core Rulebook
Leap into sword and sorcery RPG adventures with the Fantasy AGE Core Rulebook! Powered by the popular Adventure Game Engine (also used in The Expanse, Modern AGE, and Blue Rose RPGs), Fantasy AGE is easy to learn and a fun to play. Character creation is simple: pick an ancestry, pick a class (mage, rogue, warrior, or envoy), pick a specialization (duelist, diplomat, pirate, sword mage, and more), and jump into the action. The heart of the game is the stunt system, which brings dynamism and drama to the table. Roll doubles on 3d6 to pull off heroic maneuvers in combat, cast mightier spells, perform amazing feats of physical and mental prowess, or even cut a rival down to size with a few clever words. The Fantasy AGE Core Rulebook gives you everything you need to play, from special talents and arcane magic to practical Game Master advice and challenging monsters. Start your adventures in Breakwater Bay and experience the Stranger Shores campaign setting. Set sail for the legendary city of Freeport or tempt fate by going deeper into the mist-shrouded seas. The Fantasy AGE Core Rulebook is fully compatible with all previous Fantasy AGE releases, but new players can start right here. Explore the Stranger Shores, use another fantasy setting of your choice, or create your own--Fantasy AGE is your portal to a new age of adventure!
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