Book Lists

Most Popular Books by Steve Kenson

Steve Kenson is the author of THREEFOLD CORE. (2019), The Infernal (2003), The Expanse: Abzu's Bounty (2020), Blue Rose: RPG Narrator's Kit (2017), Time Traveler's Codex (2020).

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THREEFOLD CORE.

by:
release date: Jan 01, 2019

The Expanse: Abzu's Bounty

release date: Mar 10, 2020
The Expanse: Abzu's Bounty
Readers of The Expanse novels have thrilled to the adventures of the crew of the Rocinante. Now its your turn to make your mark! Abzus Bounty presents six full-length scenarios designed for a new crew of characters in The Expanse Roleplaying Game. They embark on a series of adventures, from a fateful discovery in the rings of Saturn to acquiring their own ship to a deadly confrontation that could change the course of history for the entire solar system. Abzus Bounty is the perfect way to kick off a new campaign. Get ready for launch!

Blue Rose: RPG Narrator's Kit

release date: Aug 15, 2017
Blue Rose: RPG Narrator's Kit
The Narrator''s Kit is a key accessory for your Blue Rose RPG series. It features a three-panel hardback screen with all the essential game info you need at the game table, and a booklet with 7 optimizable pre-generated characters. It also includes 4 quick reference cards that put the stunts and actions at your fingertips, and a combat tracker that you can write on with wet or dry erase markers. The Narrators Kit is the perfect complement to the Blue Rose RPG and will help you kick off your game with style.

Time Traveler's Codex

release date: Dec 22, 2020
Time Traveler's Codex
Vikings plunder jewelry stores along the waterfront! Killer robots from the future hunt Abraham Lincoln! And the heroes are on trial for crimes they haven''t committed... yet! Time is a toybox for superheroes and villains, filled with colorful characters and convoluted plotlines. Time travel opens up new potential just as much as blasting off into space, with the convenience of all the major players and events already being written for you! With time as a canvas, you can pump up the grim or gonzo in your adventures, or build a whole campaign around protecting not just the world, but everything that has happened or ever will happen! The Time Traveler''s Codex is a supplement for Mutants & Masterminds, Third Edition that launches heroes into the fourth dimension. The Time Traveler''s Codex includes: A brief history of time travel, and an overview on the structure of time and how it functions in the Earth-Prime setting. Tips for deciding how time travel works in your campaign, complete with the consequences and hazards of meddling. Advice on creating your own time-hopping series, including optional rules, suggested power levels, and temporal dangers that lie along the way. Six causality-shaking villain archetypes who can harry heroes across the centuries, like the Immortal Conqueror and the Future Perfectionist, backed up by dozens of minions from across time and beyond! Guidance for players building time traveling heroes, complete with new advantages, powers, and equipment as well as a half-dozen time-sliding hero archetypes, like the Quantum Alien and the Temporal Tourist! Over a dozen different historical eras detailed, with rules guidance and statblocks for each, as well as adventure ideas and guidance for setting individual adventures in that time period, or an entire campaign! Catapult your adventures out of the city streets and into medieval French castles, Aztec battlefronts, and the imperial Ming court with the Time Traveler''s Codex!

Tome of the Watchtowers

release date: Jan 01, 2006
Tome of the Watchtowers
Glimpses of a Higher World When a mage Awakens, she touches one of the five legendary Watchtowers. The Atlantean kings erected these mystical spires in ages past to call out to slumbering souls, beckoning them to claim their birthright; the power of magic.

DC Adventures RPG: Heroes & Villains Volume 2

release date: May 08, 2012
DC Adventures RPG: Heroes & Villains Volume 2
The DC Universe features a dazzling array of characters who have thrilled readers for generations. The two-volume Heroes & Villains set details more than 500 of those characters for use in your DC Adventures games, all featuring character stats fully compatible with the award-winning Mutants & Masterminds RPG. With Heroes & Villains in-hand, you will never lack for characters to use in your game, from heroic guest-stars and villainous foes to heroes suitable as ready-to-play characters. You''ll also have a comprehensive guide for modeling your own DC characters based on existing examples along with a collection of animals and monsters useful for mimics and shapechangers. It''s the comprehensive guide to the heroes and villains of the DC Universe no fan should be without! Volume 2 covers characters from the League of Assassins and Legion of Super-Heroes to Zatanna and Zauriel.

Dark Ages Mage Grimoire

release date: Nov 01, 2003
Dark Ages Mage Grimoire
The Mythic Age wanes, its denizens disappearing into the Otherworld, its Quintessential energies fading. But some refuse to let it go. These magi dare to tread the bane places and twisted paths that still shimmer with ancient power. These dwindling lands still have guardians, though. Spirits and secrets that sorely test those who try to wrest forth their power. The Grimoire expands the Dark Ages: Mage world, providing insight into Fellowships in various lands, aids to help players and Storytellers grasp medieval magic and superstition, and hints on maintaining chantries in the tumultuous times of the early 13th century. There''s also a look at hedge magic, medieval holy days and the shallowings they create, and a host of creatures--including the fae--that haunt the forlorn frontiers of Dark Ages Europe.

Mummy

release date: Mar 01, 2001
Mummy
Though vampires have their intrigues, werewolves have their wars, mages have their realities, wraiths have their passions and changelings seek to return to their homeland, there are supernatural powers at work in the world that concern all of these beings. Indeed, there are people and forces in the world of Darkness that endanger all those who exist. Learn the secrets, alliances, enemies and plans of these shadowy beings in a series of world of Darkness books that can be integrated into all of the storyteller games. Amenti is destroyed, Osiris awakes and the undying are reborn. But if they are not the ancients themselves, who are these new mummies? Mummy: The Resurrection brushes aside the veil of mystery and delves into the Middle Eastern World of Darkness to bring you completely revised and updated rules for playing a new kind of mummy character. Contained within are new spells, new horrors and new insights into the mysteries of Arabia, Egypt and the lands of the dead.

Caste Book

release date: Feb 01, 2002
Caste Book
The Prophets of Unconquered Sun Spiritual pilgrims, the Zenith Caste of the Solar Exalted are the hands and voice of the Unconquered Sun. Yet these stalwart heroes are more than mere priests and propagandists. With their crusading hearts and invincible strength, the Zenith Caste is a mighty force for righteousness in the world. Those who would make it a place of misery and pain should fear, for the champions of the Sun have come to deliver their comeuppance. The Judges of a New First Age Caste Book: Zenith is the next in the Caste Book series for Exalted -- books detailing the game''s different character types. Within its pages are all the secrets of the Zenith Caste, from their fragmentary memories of the First Age to the shared visions of the Unconquered Sun that unite them. The book contains new Charms, rules, spells and artifacts to help them carry out their holy mission.

Worlds of Valiant

release date: May 19, 2026
Worlds of Valiant
The Valiant Adventures Hero''s Handbook gave you the rules to make characters and play the game. Now, its companion volume presents worlds from the Valiant Universe for your games. The Worlds of Valiant sourcebook details eight iconic settings and includes character write-ups for over 80 heroes and villains. These characters are also usable in any Mutants & Masterminds RPG campaign. Gamemasters can run their adventures and campaigns in these Valiant settings: Britannia, The Deadside, Earth, The Faraway, New Japan, Space, The Stalinverse, or The Unknown. Worlds of Valiant also makes a great reference book for comic readers. Jump into the Valiant Universe today!

The Shaman's Handbook

release date: Apr 01, 2002

The Expanse Game Master's Kit

release date: May 21, 2019
The Expanse Game Master's Kit
The Expanse RPG brings the universe of James S.A Coreys sci-fi novels to the tabletop. Being a GM for such a rich setting is a big job, so The Expanse Game Masters Kit is here to help. It provides a sturdy, full-color GM screen with essential tables and references for game-play on one side and evocative artwork on the other. It also includes 4 quick reference cards that put the stunts and actions at your fingertips, a combat tracker that you can write on with wet or dry erase markers, a set of pre-generated Player Characters, and a complete adventure (The Ganymede Insurance Job) to launch your crew right into the exciting universe of The Expanse!

Shadowrun Seattle 2072

release date: Nov 01, 2009

Cthulhu Awakens Game Master's Kit

release date: Apr 30, 2024
Cthulhu Awakens Game Master's Kit
TheCthulhu Awakens Game Master''s Kitis a collection of resources that helps you smoothly deliver terror and adventure to your players. It provides a sturdy Game Master''s screen that displays stunts and other essential information. Six quick reference cards provide further assistance with commonly used rules, and a dry-erase friendly combat tracker that helps you follow violent moments of triumph, or doom. The secrets of theGame Masters Kitare revealed inUnexpurgated Texts, a booklet detailing a dozen fell grimoires and their modern counterparts, each in an expanded, 2-page format listing the eldritch workings and other strange secrets each of them contains. TheCthulhu Awakens Game Master''s Kitis the perfect complement to the games core rulebook.

Wild Cards

release date: Aug 01, 2008
Wild Cards
Aces and Jokers Wild! In 1945, an alien virus released over Manhattan changed the world forever. Ninety percent of the people exposed to the Wild Card virus died, and some say they were the lucky ones. Of the survivors, ninety percent were mutated into the hideous freaks known as Jokers. Only a rare one percent became Aces, people gifted with superhuman powers. In 1985 George R.R. Martin and a stellar group of authors introduced readers to the world of Wild Cards, and now the series spans more than a dozen anthologies and novels. In the summer of 2008 players of Mutants & Masterminds can make this world their own for the first time with the Wild Cards campagin setting, written by series author John Jos. Miller. Inside this beautifully illustrated book you will find a full history the setting, profiles and game stats for dozens of major characters, background information and rules on the Wild Card virus, an introductory adventure, and advice on running your own WildCards campaign.
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