New Release Books by Mitchel Resnick

Mitchel Resnick is the author of Lifelong Kindergarten (2018), The Official Scratch Jr. Book (2015), The Official ScratchJr Book (2015), Turtles, Termites, and Traffic Jams (1997) and other 5 books.

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9 results found

Lifelong Kindergarten

release date: Aug 28, 2018
Lifelong Kindergarten
How lessons from kindergarten can help everyone develop the creative thinking skills needed to thrive in today''s society. In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. In Lifelong Kindergarten, learning expert Mitchel Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. To thrive in today''s fast-changing world, people of all ages must learn to think and act creatively—and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as children do in traditional kindergartens. Drawing on experiences from more than thirty years at MIT''s Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learning experiences. He tells stories of how children are programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), and collaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night at Dreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important than ever before.

The Official Scratch Jr. Book

release date: Oct 01, 2015
The Official Scratch Jr. Book
ScratchJr is a free, introductory computer programming language that runs on iPads, Android tablets, Amazon tablets, and Chromebooks. Inspired by Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games. The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing. Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you’ll find: –Step-by-step, easy-to-follow directions –Ways to connect the activity with literacy and math concepts –Tips for grown-ups and teachers –Creative challenges to take the learning further By the end of the book, kids will be ready for all sorts of new programming adventures! The ScratchJr app now supports English, Spanish, Catalan, Dutch, French, Italian, and Thai.

The Official ScratchJr Book

release date: Oct 01, 2015
The Official ScratchJr Book
ScratchJr is a free, introductory computer programming language that runs on iPads, Android tablets, Amazon tablets, and Chromebooks. Inspired by Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games. The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing. Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you’ll find: –Step-by-step, easy-to-follow directions –Ways to connect the activity with literacy and math concepts –Tips for grown-ups and teachers –Creative challenges to take the learning further By the end of the book, kids will be ready for all sorts of new programming adventures! The ScratchJr app now supports English, Spanish, Catalan, Dutch, French, Italian, and Thai.

Turtles, Termites, and Traffic Jams

release date: Jan 22, 1997
Turtles, Termites, and Traffic Jams
How does a bird flock keep its movements so graceful and synchronized? Most people assume that the bird in front leads and the others follow. In fact, bird flocks don''t have leaders: they are organized without an organizer, coordinated without a coordinator. And a surprising number of other systems, from termite colonies to traffic jams to economic systems, work the same decentralized way. Turtles, Termites, and Traffic Jams describes innovative new computational tools that can qhelp people (even young children) explore the workings of such systems—and help them move beyond the centralized mindset.

Adventures in Modeling

release date: Jan 01, 2001
Adventures in Modeling
Have you ever wondered how birds flock or forest fires spread? For thousands of years people - from DaVinci to Einstein - have created models to help them better understand patterns and processes in the world around them. Computers make it easier for novices to build and explore their own models - and learn new scientific ideas in the process. Adventures in Modeling introduces you and your students to designing, creating, and investigating models in StarLogo. Computer modeling, the use of computer programs to simulate complex, dynamic systems or events (like population growth or environmental conservation), is a powerful learning tool that is finding a rapidly growing audience among teachers in middle and high school science and mathematics classes, especially since the NCTM Standards 2000 advocates its use in the curriculum. This valuable resource: Provides educators with a rich and accessible introduction to the use of computer modeling in the classroom using the popular StarLogo computer programming language; Takes readers step-by-step through the process of using computer models to simulate complex relationships; Shows how and why computer modeling can lead to powerful and enduring learning outcomes for all students. Provides explicit links between various state and national math and science content standards and the use of computer models, to enable educators to see how this work may enhance standards-based instruction; As computer use gains in currency and value in the middle and high school classroom, Adventures in Modeling will give teachers and students a very effective way to build curiosity and boost learning outcomes in a standards-based curriculum.

MultiLogo--a Study of Children and Concurrent Programming

release date: Jan 01, 1988

Programming by Choice

release date: Jan 01, 2008
Programming by Choice
This paper describes Scratch, a visual, block-based programming language designed to facilitate media manipulation for novice programmers. We report on the Scratch programming experiences of urban youth ages 8-18 at a Computer Clubhouse--an after school center--over an 18-month period. Our analyses of 536 Scratch projects collected during this time documents the learning of key programming concepts even in the absence of instructional interventions or experienced mentors. We discuss the motivations of urban youth who choose to program in Scratch rather than using one of the many other software packages available to them and the implications for introducing programming at after school settings in under served communities.
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